

Von's Testing Facility
Europe
0/50
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
[EU] Rust Italia - Monthly | PVP | Solo/Duo/Trio/Quad Server admin? Sign in with Steam to claim this server.
131 ms · Chicago
Last checked 3 m ago
6 / 100 players
Procedural Map
Max 4 56 days live Avg ping 126.9 ms Avg jitter 3.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 95.110.182.78:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 27 Sep 8 · 21:09 UTC Median daily peak 13 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rust Italia - a competitive PVP server with a clean, fair and respectful community.
RULES & FEATURES:
- BP Team Sharing
- Max 4 players per team
- Decay starts 48h after the last TC member logs off the server
- Monthly wipe (every first Thursday of the month at 19:30 CET)
- Last wipe: September 03, 2026
- Next wipe will be: October 01, 2026
- Welcome kit on first login!
FROM THE WIPE OF THURSDAY OCTOBER 1:
- Decay protection removed: vanilla decay, with upkeep cost reduced by 50%
- TC auto-repair stays
- Minicopters no longer spawn on the map
RAID WINDOW (Rome Time):
- Every day: 10:00-02:00
Bases are protected outside these hours!
Play hard. Play fair. Welcome to Rust Italia.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 131 ms | 5 | |
| Online | 131 ms | 7 | |
| Online | 124 ms | 4 | |
| Online | 129 ms | 1 | |
| Online | 125 ms | 0 | |
| Online | 131 ms | 1 | |
| Online | 124 ms | 4 | |
| Online | 131 ms | 9 | |
| Online | 129 ms | 4 | |
| Online | 124 ms | 3 | |
| Online | 130 ms | 3 | |
| Online | 135 ms | 6 | |
| Online | 123 ms | 6 | |
| Online | 125 ms | 0 | |
| Online | 129 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 125 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 125 ms | 4 | |
| Online | 125 ms | 5 | |
| Online | 122 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 129 ms | 2 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 131 ms | 1 | |
| Online | 128 ms | 0 | |
| Online | 144 ms | 1 | |
| Online | 123 ms | 0 | |
| Online | 122 ms | 3 | |
| Online | 122 ms | 2 | |
| Online | 122 ms | 1 | |
| Online | 128 ms | 1 | |
| Online | 123 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 4 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 3 | |
| Online | 129 ms | 4 | |
| Online | 123 ms | 2 | |
| Online | 125 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 131 ms | 2 | |
| Online | 131 ms | 1 | |
| Online | 124 ms | 10 |


Europe
0/50
Last checked 6 m ago
Wiped 1 d ago
Procedural Map


Europe
JUST WIPED 01/10 (21:47)
0/126
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Europe
Server
0/500
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.