OniBlade's Chill 10x PVP

Server admin? Sign in with Steam to claim this server.

38 ms · Chicago

Jitter 0 ms

Last checked 6 m ago

0 / 40 players

Procedural Map

10x 9 days live Avg ping 38.4 ms Avg jitter 5.8 ms Wipe halving: 2 days Wipe cycle 4 ±3 days

Visit website

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 157.85.93.148:24650

Share instant-connect link

Connecting…

Steam should be opening now. Didn't work? Use the button below, or connect manually further down.

Open Steam & Connect

How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 157.85.93.148:24650

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 23.09.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
7
1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 26 · 18:03 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

WipeWipeForce wipe0123Sep 23Oct 3

11 full · 0 partial · 0 offline · 80 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Ping history from Chicago

41.5ms38msSep 23Oct 3

Jitter history

17.2ms0msSep 23Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 1
Online 38 ms 2
Online 38 ms 2
Online 38 ms 2
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 1
Online 38 ms 1
Online 38 ms 1
Online 38 ms 1
Online 38 ms 1
Offline — —
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 36 ms 0
Online 36 ms 0
Online 96 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0

Other 10x servers in United States (low ping)

SAC 10X-PVP Kits

North America

Free-SusRust X10

0/200

Last checked 2 m ago

Wiped 1 d ago

10x Gather3 avg wipe peakVanilla

1 ms· Chicago

Jitter0 ms

Rust R Us

North America

10x | Kits | Loot+ | Raidable bases | Skill Tree

2/100

Last checked 7 s ago

Wiped 1 d ago

10x Gather7 avg wipe peakVanilla

Procedural Map

9 ms· Chicago

Jitter4.9 ms

Kapco411 Fast &

North America

Furious|10X|PVE|Events|MegaMods

0/100

Last checked 5 m ago

Wiped 1 d ago

10x Gather2 avg wipe peakVanilla

Best modded servers

10 ms· Chicago

Jitter2.1 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.