
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
52 ms · Chicago
Jitter 1.4 ms
Last checked 2 m ago
1 / 250 players
Procedural Map
10 days live Avg ping 54 ms Avg jitter 1.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 50.20.127.183:28015
First seen 23.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Oct 2 · 00:42 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
11 full · 0 partial · 0 offline · 80 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Dedicated hardware in Phoenix, AZ — low US-West ping.
No zergs — max team size 10.
Every monument in the game — nothing skipped.
Vanilla rates, active admin, automated wipes & updates.
Last wiped Jul 2nd.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 52 ms | 1 | |
| Online | 54 ms | 2 | |
| Online | 54 ms | 4 | |
| Online | 54 ms | 5 | |
| Online | 54 ms | 5 | |
| Online | 53 ms | 5 | |
| Online | 55 ms | 2 | |
| Online | 53 ms | 2 | |
| Online | 55 ms | 1 | |
| Online | 55 ms | 4 | |
| Online | 57 ms | 0 | |
| Online | 54 ms | 2 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 2 | |
| Online | 54 ms | 3 | |
| Online | 57 ms | 5 | |
| Online | 54 ms | 5 | |
| Online | 56 ms | 1 | |
| Online | 53 ms | 4 | |
| Online | 58 ms | 2 | |
| Online | 54 ms | 1 | |
| Online | 55 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 54 ms | 1 | |
| Online | 54 ms | 0 | |
| Online | 56 ms | 1 | |
| Online | 53 ms | 2 | |
| Online | 55 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 3 | |
| Online | 54 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 54 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.