
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
11/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
21 ms · Chicago
Jitter 2.1 ms
Last checked 1 m ago
0 / 150 players
Procedural Map
10 days live Avg ping 18.4 ms Avg jitter 1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 70.21.146.227:28115
First seen 22.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 22 · 14:46 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
12 full · 0 partial · 0 offline · 19 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Join Stable Rust for a Premium Rust Experience!
Hosted on high performance bare metal server with cutting edge components and ultra fast internet, delivering smooth and consistent gameplay. Supported by active non playing admins and a strong, growing community.
Features:
• Monthly Full Wipes – First Thursday of every month at 2PM EST
• No Tech Tree
• Blueprint Experimentation
• Fully Rebalanced Loot Table
• 50% Upkeep
• Unlimited Turret Placements
• No Item Ownership
• Blacklisted: Giant Excavator, Apartments, Outpost, Water Wells, Swamps, Caves, Tunnels
• Full Spawnables Placement Rebalance
• Variable weather and larger waves
• Cargo Ship – Loot spawns only when docked
• Patrol Helicopter – No longer flees or crashes at monuments
• Networked-Based Global Rendering
Rules:
• Respect all players. No hate speech, spam, or cheating.
• Play fairly and use common sense at all times.
• Report any issues directly to staff.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 21 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 18 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
11/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 2 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.