
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
20 ms · Chicago
Last checked 6 m ago
3 / 150 players
Procedural Map
11 days live Avg ping 18.4 ms Avg jitter 1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 70.21.146.227:28015
First seen 22.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 9 Oct 3 · 01:35 UTC Median daily peak 0.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Join Stable Rust for a Premium Rust Experience!
Hosted on high performance bare metal server with cutting edge components and ultra fast internet, delivering smooth and consistent gameplay. Supported by active non playing admins and a strong, growing community.
Features:
• Monthly map wipes (1st Thursday, 2PM EST)
• No blueprint wipes ever
• 50% upkeep
• Merged Outpost & Bandit Camp
• Patrol Helicopter will not flee or crash at monuments
• Survival bonus: improved hunger and thirst recovery
• Minicopters spawn on roads
• Network based global rendering
Rules:
• Solo, Duo, Trio, or Quad only. Team swaps are allowed, but all previous team access must be fully removed before joining another group. This includes TC authorization, sleeping bags, beds, locks, turrets, and base access. Violations will result in a temporary ban. Repeated violations will lead to a permanent ban.
• Alliances are allowed, but roaming, raiding, and base defense are strictly limited to your own team only.
• Respect all players. No hate speech, spam, or cheating.
• Play fairly and use common sense at all times.
• Report any issues directly to staff.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 20 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 3 | |
| Online | 18 ms | 4 | |
| Online | 17 ms | 6 | |
| Online | 21 ms | 8 | |
| Online | 18 ms | 2 | |
| Online | 19 ms | 3 | |
| Online | 18 ms | 1 | |
| Online | 18 ms | 2 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 1 | |
| Online | 19 ms | 3 | |
| Online | 18 ms | 3 | |
| Online | 18 ms | 6 | |
| Online | 18 ms | 5 | |
| Online | 17 ms | 3 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 5 m ago
Wiped 2 d ago
Custom Map

North America
7/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.