[AU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding banner

[AU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding

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195 ms · Chicago

Jitter 1.7 ms

Last checked 34 s ago

56 / 200 players

Custom Map

12 days live Avg ping 194.6 ms Avg jitter 3 ms

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Connect: 51.161.219.6:29015

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First seen 21.09.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 58 Oct 2 · 10:20 UTC Median daily peak 30 (median of daily peaks, not average population)

Observed daily peak

Force wipe0204060Sep 21Oct 3

13 full · 0 partial · 0 offline · 18 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0204060

Server info

Pure is a well-balanced, high-performance vanilla server that offers players a pure experience so they can play the game as it's meant to be played without the fear of other players.

Information
● Decay is active at a low rate to discourage huge bases
● Player and building damage disabled
● Monthly wipes [Last wipe: 9/3]
● Active admins and very helpful community
● Inactive players removed after 10 days of inactivity

Rules
● No raiding, griefing or looting of any kind.
● No mic/chat spam, disrespect, racism, harassment, discrimination or controversial topics.
● No camping loot rooms, monuments or any highly concentrated areas.
● You may build in caves if you ensure safe passage for players.
● No blocking waterways, monuments or monopolising large areas of land.
● Avoid excessive buildings that cause performance issues.

Use /help in chat for a full list of commands, rules and helpful information.

Ping history from Chicago

196.5ms193.4msSep 21Oct 3

Jitter history

8.6ms0.9msSep 21Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 195 ms 52
Online 195 ms 56
Online 192 ms 48
Online 192 ms 36
Online 195 ms 32
Online 192 ms 27
Online 195 ms 20
Online 192 ms 27
Online 192 ms 32
Online 195 ms 49
Online 192 ms 54
Online 192 ms 33
Online 192 ms 31
Online 195 ms 43
Online 195 ms 39
Online 195 ms 36
Online 195 ms 31
Online 192 ms 19
Online 192 ms 8
Online 192 ms 4
Online 195 ms 19
Online 195 ms 21
Online 192 ms 11
Online 195 ms 9
Online 195 ms 9
Online 195 ms 6
Online 199 ms 3
Online 199 ms 1
Online 194 ms 5
Online 196 ms 7
Online 192 ms 20
Online 192 ms 28
Online 195 ms 18
Online 195 ms 15
Online 192 ms 9
Online 192 ms 8
Online 195 ms 7
Online 195 ms 5
Online 195 ms 6
Online 192 ms 6
Online 195 ms 7
Online 195 ms 11
Online 192 ms 13
Online 195 ms 7
Online 195 ms 9
Online 195 ms 5
Online 195 ms 9
Online 195 ms 4
Online 195 ms 10
Online 195 ms 10

Other servers in Australia (low ping)

5/40

Last checked 4 m ago

Wiped 1 d ago

23% elapsed77% left

Next wipe in 5 days

2x GatherMax 36 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

1/20

Last checked 1 m ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

1/20

Last checked 1 m ago

Wiped 1 d ago

4 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.2 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.