

Rustify.com 2x Solo/Duo/Trio
Oceania
2/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
195 ms · Chicago
Jitter 0 ms
Last checked 3 m ago
38 / 200 players
Custom Map
12 days live Avg ping 194.6 ms Avg jitter 3 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.161.219.6:29015
First seen 21.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 61 Oct 3 · 10:30 UTC Median daily peak 30 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 78 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Pure is a well-balanced, high-performance vanilla server that offers players a pure experience so they can play the game as it's meant to be played without the fear of other players.
Information
● Decay is active at a low rate to discourage huge bases
● Player and building damage disabled
● Monthly wipes [Last wipe: 9/3]
● Active admins and very helpful community
● Inactive players removed after 10 days of inactivity
Rules
● No raiding, griefing or looting of any kind.
● No mic/chat spam, disrespect, racism, harassment, discrimination or controversial topics.
● No camping loot rooms, monuments or any highly concentrated areas.
● You may build in caves if you ensure safe passage for players.
● No blocking waterways, monuments or monopolising large areas of land.
● Avoid excessive buildings that cause performance issues.
Use /help in chat for a full list of commands, rules and helpful information.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 195 ms | 54 | |
| Online | 195 ms | 52 | |
| Online | 195 ms | 56 | |
| Online | 192 ms | 48 | |
| Online | 192 ms | 36 | |
| Online | 195 ms | 32 | |
| Online | 192 ms | 27 | |
| Online | 195 ms | 20 | |
| Online | 192 ms | 27 | |
| Online | 192 ms | 32 | |
| Online | 195 ms | 49 | |
| Online | 192 ms | 54 | |
| Online | 192 ms | 33 | |
| Online | 192 ms | 31 | |
| Online | 195 ms | 43 | |
| Online | 195 ms | 39 | |
| Online | 195 ms | 36 | |
| Online | 195 ms | 31 | |
| Online | 192 ms | 19 | |
| Online | 192 ms | 8 | |
| Online | 192 ms | 4 | |
| Online | 195 ms | 19 | |
| Online | 195 ms | 21 | |
| Online | 192 ms | 11 | |
| Online | 195 ms | 9 | |
| Online | 195 ms | 9 | |
| Online | 195 ms | 6 | |
| Online | 199 ms | 3 | |
| Online | 199 ms | 1 | |
| Online | 194 ms | 5 | |
| Online | 196 ms | 7 | |
| Online | 192 ms | 20 | |
| Online | 192 ms | 28 | |
| Online | 195 ms | 18 | |
| Online | 195 ms | 15 | |
| Online | 192 ms | 9 | |
| Online | 192 ms | 8 | |
| Online | 195 ms | 7 | |
| Online | 195 ms | 5 | |
| Online | 195 ms | 6 | |
| Online | 192 ms | 6 | |
| Online | 195 ms | 7 | |
| Online | 195 ms | 11 | |
| Online | 192 ms | 13 | |
| Online | 195 ms | 7 | |
| Online | 195 ms | 9 | |
| Online | 195 ms | 5 | |
| Online | 195 ms | 9 | |
| Online | 195 ms | 4 | |
| Online | 195 ms | 10 |


Oceania
2/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.