[NA] Outkasts 3x
Oceania
Solo Only Monthly |Low Pop| Mymini |BSKIN| BGR
0/40
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
[OCE] OGS | 3X | WARZONE Server admin? Sign in with Steam to claim this server.
188 ms · Chicago
Last checked 6 m ago
0 / 50 players
Custom Map
3x 12 days live Avg ping 193.9 ms Avg jitter 14.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.62.51.132:28225
First seen 21.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 12.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 21 · 05:52 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 18 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
OGS | Oceanic Gaming Servers - OCE Competitive Rust
ONE WEEK. ONE BATTLEFIELD. ALL-OUT WAR.
Weekly Thursday 6PM wipes.
No raid protection. No raid windows.
No safe hours.
Full PvP and raiding from wipe to wipe.
RATES and PROGRESSION
3x Gather - 2x Crafting Speed - 2x Components & Scrap
Fast Smelting - 2x Recycler Speed - Faster Crates
Additional Recyclers - Tier 1 BPs Unlocked
Long Days / Short Nights
SERVER INFO - Max Team Size: 5 - Weekly Wipes
2500 Custom Map - Killfeed & Leaderboards
Active OCE Admin Team
Built WITH the community, not just for it.
Discord: discord.gg/xTPHgJGAwp
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 188 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | — | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Offline | 191 ms | — | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 194 ms | 0 |
Oceania
Solo Only Monthly |Low Pop| Mymini |BSKIN| BGR
0/40
Last checked 4 m ago
Wiped 2 d ago
Procedural Map


Oceania
3x | Raidable Bases | Weekly
0/40
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

Oceania
x3|KITS|RAIDABLE BASE| Just WIped
0/75
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.