
[TR] Dirilis 3X
Middle East
- Solo/Duo/Trio/Quad|Max 5 Yeni Baslayan
4/300
Last checked 4 m ago
Wiped 39 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
143 ms · Chicago
Jitter 1.4 ms
Last checked 4 m ago
3 / 299 players
Procedural Map
3x Max 4 56 days live Avg ping 145.2 ms Avg jitter 4.5 ms Wipe cycle 7 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 5.63.21.67:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7.2 | |
| 7 | |
| 6.8 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Sep 3 Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
ZAYKO 3X SOLO/DUO/TRIO/QUAD+ SUNUCUSUNA HOS GELDINIZ
MAKSIMUM GRUP: MAX 4
AKTIF YONETICI EKIBI
3X TOPLAMA ORANLARI | 3X URETIM ORANLARI | 3X BILESEN VE HURDA
BP KLAN PAYLASIMI | SEVIYE 1 BPS ACIK & ELEKTRIKLI ESYALAR MEVCUT
ULTRA YUKSEK PERFORMANSLI OZEL HARITALAR | EK GERI DONUSTURUCULER
OTOMATIK YETKI PAYLASIMI | TAKIM DOLAPLARI | KOD KILITLERI | OTOMATIK TARETLER
GENISLETILMIS IS TEZGAHI MENZILI
HIZLI KARISTIRMA MASALARI
ARTTIRILMIS YIGIN (STACK) LIMITLERI
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 143 ms | 4 | |
| Online | 141 ms | 2 | |
| Online | 144 ms | 2 | |
| Online | 158 ms | 1 | |
| Online | 155 ms | 2 | |
| Online | 149 ms | 3 | |
| Online | 146 ms | 2 | |
| Online | 150 ms | 2 | |
| Online | 147 ms | 4 | |
| Online | 148 ms | 1 | |
| Online | 143 ms | 2 | |
| Online | 152 ms | 5 | |
| Online | 148 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 143 ms | 2 | |
| Online | 147 ms | 3 | |
| Online | 156 ms | 2 | |
| Online | 143 ms | 3 | |
| Online | 144 ms | 0 | |
| Online | 150 ms | 1 | |
| Online | 146 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 143 ms | 2 | |
| Online | 145 ms | 0 | |
| Online | 143 ms | 1 | |
| Online | 149 ms | 0 | |
| Online | 148 ms | 2 | |
| Online | 151 ms | 2 | |
| Online | 142 ms | 3 | |
| Online | 147 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 152 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 151 ms | 2 | |
| Online | 155 ms | 1 | |
| Online | 158 ms | 3 | |
| Online | 157 ms | 1 | |
| Online | 161 ms | 2 | |
| Online | 155 ms | 0 | |
| Online | 142 ms | 2 | |
| Online | 139 ms | 1 | |
| Online | 139 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 152 ms | 1 | |
| Online | 150 ms | 2 | |
| Online | 147 ms | 3 | |
| Online | 149 ms | 4 |

Middle East
- Solo/Duo/Trio/Quad|Max 5 Yeni Baslayan
4/300
Last checked 4 m ago
Wiped 39 d ago
Custom Map


Middle East
3X - MAX 5 | Yeni Başlayan FULL WIPE !!
3/200
Last checked 2 m ago
Wiped 1 d ago

Middle East
3X /SOLO.DUO.TRIO.QUAD/KIT/LEVEL/ 26.09
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.