
SEED RUST X5
Russia
| NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 20.1
0/100
Last checked 6 m ago
Wiped 14 h ago
Building Deep Sea
Server admin? Sign in with Steam to claim this server.
119 ms · Chicago
Last checked 5 m ago
0 / 150 players
Вайп был 1д назад
5x 31 days live Avg ping 128.4 ms Avg jitter 6.4 ms Wipe halving: 1 days Wipe cycle 3.9 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 194.93.2.194:28018
First seen 20.09.2026
Last wipe: (14 h ago)
| Wiped | Days since previous |
|---|---|
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4.7 | |
| 2.3 | |
| 4 | |
| 3 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Oct 14 · 11:28 UTC Median daily peak 5.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Лимит игроков в команде: Не ограничен
Характеристика сервера:
• Рейты х5
• Вайп сервера вторник/пятница
• Захват карьеров
• Уникальная чат сисетма
• Уникальная репорт система
• Уникальные киты
• Телепортация к игрокам и домой
• Донат магазин
• Уникальные ивенты
• Много интересных и полезных плагинов
• Мощная Анти-Чит система
• Логирование сервера с различными социальными сетями
• Постоянный контроль Администрации за качественной и честной игрой.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 119 ms | 0 | |
| Online | 130 ms | 2 | |
| Online | 126 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 131 ms | 1 | |
| Online | 127 ms | 1 | |
| Online | 130 ms | 1 | |
| Offline | 120 ms | — | |
| Online | — | 1 | |
| Online | 120 ms | 1 | |
| Online | 127 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 128 ms | 3 | |
| Online | 126 ms | 5 | |
| Online | 120 ms | 3 | |
| Online | 120 ms | 2 | |
| Online | 120 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 121 ms | 2 | |
| Offline | 129 ms | — | |
| Online | 134 ms | 2 | |
| Online | 133 ms | 3 | |
| Online | 128 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 123 ms | 2 | |
| Online | 121 ms | 5 | |
| Online | 138 ms | 2 | |
| Online | 122 ms | 3 | |
| Online | 130 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 132 ms | 4 | |
| Online | 133 ms | 4 | |
| Online | 121 ms | 5 | |
| Online | 133 ms | 2 | |
| Online | 122 ms | 3 | |
| Online | 133 ms | 3 | |
| Offline | — | — | |
| Online | 127 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 |

Russia
| NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 20.1
0/100
Last checked 6 m ago
Wiped 14 h ago
Building Deep Sea

Russia
MAX5 | X5 | HARDPVP | КИТЫ
0/50
Last checked 1 m ago
Wiped 3 d ago
Procedural Map
Russia
MAX2|DUO [TP|KIT|SHOP|LOOT+]
0/200
Last checked 2 m ago
Wiped 20 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.