
[EU] AshRust 3x
Europe
Monthly Main | QoL/Loot+ | Full Wiped
213/225
Last checked 3 m ago
Wiped 2 d ago
Drafty Kilts 3X PVE+ |Legendarys|Raids|Quests|Zombies| Server admin? Sign in with Steam to claim this server.
92 ms · Chicago
Jitter 4.2 ms
Last checked 5 m ago
8 / 100 players
Monterose island
3x 57 days live Avg ping 86.2 ms Avg jitter 2.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 144.34.87.235:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 18 Oct 1 · 19:23 UTC Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Drafty Kilts! A PVE Server. Here we focus on banter and good community.
A friendly place for both Rust veteran and noob alike.
No player or base damage (except in PVE combat)
No decay or upkeep
Monthly wipe, first Thursday of month.
- LEVELING SYSTEM with bonuses to Gathering, Crafting, Raids
- Zero tolerance for toxicity
- /Shop to buy Items
- Legendary Weapons
- Starter /Kits
- SkinBox
- Backpacks + Increased Item Stacks
- Personal and Placeable Recyclers
- Use /Remove to fix or alter your builds
- VIP Perks
- A progressively harder content, balanced to give you a fair start and a challenging end game
- PVE Raids, From easy to impossible! (for those brave enough to try it)
- Airfield Event (Easy and Hard)
- Spawn Dungeons right beside you
- Buyable Raids with in game currency. So no waiting around
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 92 ms | 6 | |
| Online | 86 ms | 6 | |
| Online | 90 ms | 4 | |
| Online | 91 ms | 2 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 91 ms | 8 | |
| Online | 82 ms | 6 | |
| Online | 85 ms | 12 | |
| Online | 90 ms | 8 | |
| Online | 86 ms | 4 | |
| Online | 81 ms | 3 | |
| Online | 86 ms | 2 | |
| Online | 90 ms | 4 | |
| Online | 86 ms | 1 | |
| Online | 87 ms | 2 | |
| Online | 82 ms | 0 | |
| Online | 83 ms | 3 | |
| Online | 81 ms | 6 | |
| Online | 90 ms | 15 | |
| Online | 90 ms | 6 | |
| Online | 82 ms | 0 | |
| Online | 87 ms | 1 | |
| Online | 82 ms | 1 | |
| Online | 82 ms | 0 | |
| Online | 82 ms | 1 | |
| Online | 86 ms | 0 | |
| Online | 82 ms | 1 | |
| Online | 87 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 91 ms | 2 | |
| Online | 82 ms | 2 | |
| Online | 81 ms | 2 | |
| Online | 90 ms | 3 | |
| Online | 82 ms | 1 | |
| Online | 82 ms | 0 | |
| Online | 83 ms | 0 | |
| Online | 86 ms | 0 | |
| Online | 86 ms | 1 | |
| Online | 86 ms | 2 | |
| Online | 86 ms | 3 | |
| Online | 86 ms | 0 | |
| Online | 81 ms | 1 | |
| Online | 81 ms | 2 | |
| Online | 81 ms | 2 | |
| Online | 91 ms | 1 | |
| Online | 90 ms | 1 | |
| Online | 81 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 86 ms | 3 |

Europe
Monthly Main | QoL/Loot+ | Full Wiped
213/225
Last checked 3 m ago
Wiped 2 d ago

Europe
Monthly Solo/Duo/Trio | Full Wiped
125/150
Last checked 41 s ago
Wiped 1 d ago

Europe
Monthly Max 5 | QoL/Loot+ | Full Wiped
117/125
Last checked 3 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.