♨ TEATIME.GG BUILD<CREATIVE<DROP<1v1<HELLISH RUST ROOM REBORN banner

♨ TEATIME.GG BUILD<CREATIVE<DROP<1v1<HELLISH RUST ROOM REBORN

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93 ms · Chicago

Last checked 2 m ago

4 / 150 players

⊗ ROOFCAMP SIMULATOR ⊗

16 days live Avg ping 95.2 ms Avg jitter 12.2 ms Wipe halving: 1 days Wipe cycle 1.6 ±0.5 days

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Connect: 51.178.215.98:28015

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 51.178.215.98:28015

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  3. Paste the command above (copy button next to it) and press Enter

First seen 17.09.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
2.1
1.3
1.7
1
1
1
1.7
2.2
2.1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 22 Oct 1 · 17:16 UTC Median daily peak 7 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeWipeWipeWipeWipeWipe0510152025Sep 17Oct 3

17 full · 0 partial · 0 offline · 14 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0510152025

Server info

♨ TeaTime.gg GREENHOUSE - BUILD BETTER BASES, FASTER ♨
GOATED TOOLS · INSTANT TEMPLATES · SHARED PLOTS · NO LAG

▶ BUILD AT WARP SPEED - instant upgrades and edits
▶ LOAD, REMIX, FLEX - templates and community bases
▶ BUILD WITH FRIENDS - shared plots, zero friction
▶ СТРОЙ БЫСТРЕЕ - мгновенные апгрейды
▶ ЗАГРУЖАЙ И УЛУЧШАЙ - базы сообщества
▶ СТРОЙТЕ ВМЕСТЕ - общие участки без лагов

Ping history from Chicago

109.7ms93.4msSep 17Oct 3

Jitter history

47.4ms0msSep 17Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 93 ms 4
Online 93 ms 0
Online 93 ms 0
Online 93 ms 0
Online 96 ms 4
Online 94 ms 2
Online 94 ms 1
Online 93 ms 1
Online 94 ms 5
Online 96 ms 4
Online 94 ms 3
Online 94 ms 4
Online 95 ms 4
Online 93 ms 6
Online 93 ms 6
Online 94 ms 5
Online 93 ms 5
Online 93 ms 4
Online 94 ms 6
Online 94 ms 7
Online 94 ms 8
Online 94 ms 21
Online 95 ms 2
Online 94 ms 1
Online 93 ms 1
Online 96 ms 3
Online 94 ms 3
Online 93 ms 3
Online 94 ms 2
Online 93 ms 4
Online 93 ms 6
Online 94 ms 4
Online 93 ms 4
Online 93 ms 4
Online 94 ms 4
Online 93 ms 4
Online 93 ms 2
Online 94 ms 3
Online 95 ms 1
Online 94 ms 2
Online 93 ms 4
Online 93 ms 3
Online 93 ms 6
Online 93 ms 2
Online 94 ms 0
Online 93 ms 1
Online 95 ms 1
Online 95 ms 0
Online 96 ms 3
Online 93 ms 4

Other servers in France (low ping)

| x2 | Home | Quêtes | XP | Kits

3/100

Last checked 2 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

2x Gather12 avg wipe peakVanilla

Wild Rust Reborn

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0/40

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Wiped 2 d ago

0 avg wipe peakVanilla

Procedural Map

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Land | Pve - Pvp | x3 | Loot x2

3/100

Last checked 15 s ago

Wiped 2 d ago

3x Gather5 avg wipe peakVanilla

Procedural Map

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Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.