
[TR] Dirilis 3X
Middle East
- Solo/Duo/Trio/Quad|Max 5 Yeni Baslayan
30/300
Last checked 1 m ago
Wiped 40 d ago
Custom Map
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143 ms · Chicago
Last checked 3 m ago
16 / 580 players
Toxic Springs
3x 16 days live Avg ping 146.4 ms Avg jitter 4.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 5.63.21.101:28015
First seen 17.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 14.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 20 Sep 18 · 17:45 UTC Median daily peak 12 (median of daily peaks, not average population)
Observed daily peak
17 full · 0 partial · 0 offline · 74 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
PVE ROLEPLAY SERVER
SUNUCUDAKI ETKINLIKLERIMIZ
VIP VE FREE KIT / SKINBOX / SHOP
HAVAALANI (AIRFIELD)
BENZIN ISTASYONU (GAS STATION)
FIRLATMA SAHASI (LAUNCH SITE)
TREN ISTASYONU (TRAIN STATION)
HURDALIK (JUNKYARD)
LIMAN (HARBOR)
ENERJI SANTRALI (POWER PLANT)
KURE (DOME)
SU ARITMA TESISI (WATER TREATMENT)
UYDU ANTENI (SATELLITE DISH)
FERIBOT TERMINALI (FERRY TERMINAL)
UCAN KARGO GEMISI
RAID-ME
OILRIG (PETROL SONDAJ KULESI)
KARGO KONVOYU
TEHLIKELI HAZINE
ZIRHLI TREN
DENIZALTI
KILITLI SANDIK (LOCKED CRATE)
YARISMA GOREVLERI
OUTPOST - GOREV SISTEMI
RAIDBASE
ZINDAN (DUNGEON)
ALKOL URETIMI
SKILLTREE (YETENEK AGACI)
AIRDROP BRADLEY
AIRDROP PATROL HELI
ROAMING NPC (LOOT / SALDIRI / SAHTE OYUNCU)
SILAH VE ZIRH YUKSELTME OZELLIGI
ZAMAN VE HAVA DURUMUNU AYARLAMA
TELEPORTS / ISINLANMA
DEFENDABLE HOME / EV SAVUNMA
HAVE FUN / IYI EGLENCELER
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 143 ms | 9 | |
| Online | 144 ms | 11 | |
| Online | 148 ms | 5 | |
| Online | 144 ms | 5 | |
| Online | 143 ms | 2 | |
| Online | 143 ms | 4 | |
| Online | 147 ms | 8 | |
| Online | 154 ms | 10 | |
| Online | 150 ms | 15 | |
| Online | 145 ms | 10 | |
| Online | 146 ms | 10 | |
| Online | 158 ms | 8 | |
| Online | 145 ms | 7 | |
| Online | 141 ms | 5 | |
| Online | 148 ms | 4 | |
| Online | 147 ms | 1 | |
| Online | 143 ms | 3 | |
| Online | 150 ms | 6 | |
| Online | 146 ms | 7 | |
| Online | 144 ms | 10 | |
| Online | 149 ms | 3 | |
| Online | 146 ms | 4 | |
| Online | 155 ms | 2 | |
| Online | 151 ms | 2 | |
| Online | 149 ms | 1 | |
| Online | 150 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 146 ms | 1 | |
| Online | 145 ms | 1 | |
| Online | 157 ms | 6 | |
| Online | 147 ms | 3 | |
| Online | 157 ms | 7 | |
| Online | 145 ms | 5 | |
| Online | 152 ms | 3 | |
| Online | 146 ms | 2 | |
| Online | 150 ms | 2 | |
| Online | 151 ms | 2 | |
| Online | 152 ms | 1 | |
| Online | 159 ms | 2 | |
| Online | 161 ms | 3 | |
| Online | 158 ms | 6 | |
| Online | 152 ms | 6 | |
| Online | 154 ms | 3 | |
| Online | 144 ms | 6 | |
| Online | 148 ms | 3 | |
| Online | 146 ms | 2 | |
| Online | 141 ms | 0 | |
| Online | 148 ms | 1 | |
| Online | 149 ms | 1 | |
| Online | 144 ms | 7 |

Middle East
- Solo/Duo/Trio/Quad|Max 5 Yeni Baslayan
30/300
Last checked 1 m ago
Wiped 40 d ago
Custom Map
Middle East
3x | Loot | VIP | Market
3/90
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Middle East
SOLO/DUO
0/150
Last checked 2 m ago
Wiped 1 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.