- Weekly | Biweekly BP | Skins
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
193 ms · Chicago
Jitter 9.9 ms
Last checked 4 m ago
1 / 50 players
Intoxicated Sandbox
15 days live Avg ping 211.2 ms Avg jitter 11.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 163.61.30.151:27121
First seen 17.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Oct 2 · 17:34 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
17 full · 0 partial · 0 offline · 14 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Try out new building designs, see how well your build stands up to being raided, or build an arena and invite players to PvP with you.
Unlimited resources, Spawn entities like trees and crates, Remove hotkey, Protection for players and buildings, Advanced anti-griefing measures, Opt-in PVP support and tons more customizable options.
Discord: intoxicated.games/discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 193 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 216 ms | 0 | |
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| Online | 225 ms | 0 | |
| Online | 295 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 214 ms | 0 | |
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| Online | 195 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 267 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 208 ms | 0 | |
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| Online | 217 ms | 0 | |
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| Online | 209 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 217 ms | 0 |
- Weekly | Biweekly BP | Skins
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
2X Trio | TP/Home | Monthly
0/100
Last checked 2 m ago
Wiped 0 s ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.