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22 ms · Chicago

Last checked 1 m ago

0 / 40 players

Custom Map

16 days live Avg ping 22.5 ms Avg jitter 2.4 ms Wipe cycle 9.8 ±11.6 days

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Connect: 66.51.99.158:4301

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First seen 17.09.2026

Last wipe: (20 h ago)

Wipe history

Wiped Days since previous
1.5
1.7
26.1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 30 · 01:11 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipeWipe012Sep 17Oct 4

18 full · 0 partial · 0 offline · 73 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧪 PARADOX LABS 🧪 paradoxlabs.cc ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ This is the Lab — our official plugin testing grounds. Every plugin you see here is under evaluation before we decide whether it makes the cut. That means things change FAST, and you get to try them first. ⚗️ Purpose: Testing & evaluating plugins before purchase 🔄 Daily Wipes – fresh map every single day 🧩 Rotating Plugins – new features tested constantly 🐛 Expect Bugs – it's a lab, experiments go wrong 💬 Feedback Wanted – tell us what to keep or scrap 👀 Active Admins – we're here watching how things run Nothing here is permanent. Progress doesn't matter. Break things, abuse mechanics, stress-test everything — that's literally why this server exists. 💬 Discord: discord.gg/paradoxlabs 🌐 Website: paradoxlabs.cc Today's experiment could be tomorrow's feature. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Ping history from Chicago

31.4ms21.9msSep 17Oct 4

Jitter history

5.5ms0msSep 17Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 24 ms 0
Online 22 ms 0
Online 23 ms 0
Online 23 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 21 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0

Other servers in United States (low ping)

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

19/50

Last checked 33 s ago

Wiped 2 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

19/150

Last checked 2 m ago

Wiped 2 d ago

8% elapsed92% left

Next wipe in 27 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.