
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
2 / 65 players
Procedural Map
Max 2 18 days live Avg ping 45.2 ms Avg jitter 1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 50.125.197.83:28015
First seen 15.09.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wiped: Sep 3rd 2026. Next wipe: Oct 1st 2026.
Owner: RexIsGod. One Rule: Solo/Duo ONLY!!!
Server Discord https://discord.gg/ZpqaKhXjkn
A medium Pop Proceedural Server.
No Decay. Vanilla.
Materials given out on wipe day and randomly afterward. If you're playing in a group of 3 or more, admin will kick you and your base will be destroyed.
Caught someone cheating or not following the One Rule? Send info to rexisgod@hotmail.com
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 44 ms | 2 | |
| Online | 45 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 45 ms | 0 | |
| Online | 45 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 5 m ago
Wiped 2 d ago
Custom Map

North America
7/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.