x5 MOSKOCOORP
Europe
0/30
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
[EU/GR] RUSTILIANS™ X5 Server admin? Sign in with Steam to claim this server.
131 ms · Chicago
Jitter 0 ms
Last checked 57 s ago
0 / 100 players
Procedural Map
5x 17 days live Avg ping 134.2 ms Avg jitter 5.1 ms Wipe halving: 2 days Wipe cycle 13.7 ±0.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 85.74.90.158:28015
First seen 15.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 13.2 | |
| 14.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Sep 19 · 17:12 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
19 full · 0 partial · 0 offline · 12 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to RUSTILIANS™ X5 — EU/GR PvP Community Server
• Active Admins – No abuse, no mercy (24/7 moderation)
• PvP & Raiding Solo/Duo/Trio Friendly | Smooth performance (FPS+ latency optimized)
• Focused | No Pay2Win | Balanced Loot System
• 5x Gather, Loot & Stack Sizes | Enhanced Loot Tables
• -50% Upkeep | Build smarter, raid harder
• Daily Events, Patrols & Airdrops | Weekly Challenges
• Map wipes every 15 days | BP wipes monthly
• Report issues via /support or Discord Tickets
• Strict anti-cheat | No scripts, exploits, ESP or macros
• No racism, hate speech or harassment – Trash talk allowed
• No spam or advertising other servers
• Vote for the map & earn rewards
• Join our Discord (External Website) for giveaways & updates
• Chill but competitive community — Earn your respect, not your rank.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 138 ms | 2 | |
| Online | 131 ms | 5 | |
| Online | 131 ms | 5 | |
| Online | 138 ms | 4 | |
| Online | 131 ms | 1 | |
| Online | 138 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 144 ms | 1 | |
| Online | 131 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 131 ms | 3 | |
| Online | 131 ms | 3 | |
| Online | 132 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 131 ms | 1 | |
| Online | 131 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 145 ms | 1 | |
| Online | 137 ms | 1 | |
| Online | 131 ms | 2 | |
| Online | 138 ms | 1 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 2 | |
| Online | 138 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 139 ms | 2 | |
| Online | 138 ms | 5 | |
| Online | 139 ms | 2 | |
| Online | 133 ms | 2 | |
| Online | 139 ms | 0 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 2 | |
| Online | 139 ms | 5 | |
| Online | 139 ms | 1 | |
| Online | 133 ms | 2 |
Europe
0/30
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

Europe
[PvE] [X5] [Custom Weapons]
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.