[EU/GR] RUSTILIANS™ X5 banner

[EU/GR] RUSTILIANS™ X5

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138 ms · Chicago

Jitter 4 ms

Last checked 4 m ago

0 / 100 players

Procedural Map

5x 17 days live Avg ping 134.3 ms Avg jitter 5.1 ms Wipe halving: 2 days Wipe cycle 13.7 ±0.5 days

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Connect: 85.74.90.158:28015

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First seen 15.09.2026

Next wipe: (in 5 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
13.2
14.2
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 10 Sep 19 · 17:12 UTC Median daily peak 4 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe0246810Sep 15Oct 3

19 full · 0 partial · 0 offline · 72 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246810

Server info


Welcome to RUSTILIANS™ X5 — EU/GR PvP Community Server

• Active Admins – No abuse, no mercy (24/7 moderation)
• PvP & Raiding Solo/Duo/Trio Friendly | Smooth performance (FPS+ latency optimized)
• Focused | No Pay2Win | Balanced Loot System
• 5x Gather, Loot & Stack Sizes | Enhanced Loot Tables
• -50% Upkeep | Build smarter, raid harder
• Daily Events, Patrols & Airdrops | Weekly Challenges
• Map wipes every 15 days | BP wipes monthly
• Report issues via /support or Discord Tickets
• Strict anti-cheat | No scripts, exploits, ESP or macros
• No racism, hate speech or harassment – Trash talk allowed
• No spam or advertising other servers
• Vote for the map & earn rewards
• Join our Discord (External Website) for giveaways & updates
• Chill but competitive community — Earn your respect, not your rank.

Ping history from Chicago

138.9ms131.8msSep 15Oct 3

Jitter history

12.1ms2.2msSep 15Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 138 ms 0
Online 131 ms 0
Online 131 ms 0
Online 131 ms 0
Online 138 ms 0
Online 131 ms 0
Online 138 ms 2
Online 131 ms 5
Online 131 ms 5
Online 138 ms 4
Online 131 ms 1
Online 138 ms 0
Online 138 ms 0
Online 144 ms 1
Online 131 ms 0
Online 138 ms 0
Online 131 ms 3
Online 131 ms 3
Online 132 ms 0
Online 131 ms 0
Online 138 ms 0
Online 131 ms 1
Online 131 ms 0
Online 138 ms 0
Online 144 ms 0
Online 145 ms 1
Online 137 ms 1
Online 131 ms 2
Online 138 ms 1
Online 131 ms 0
Online 131 ms 2
Online 138 ms 0
Online 138 ms 0
Online 131 ms 0
Online 131 ms 0
Online 131 ms 0
Online 138 ms 0
Online 145 ms 0
Online 139 ms 2
Online 138 ms 5
Online 139 ms 2
Online 133 ms 2
Online 139 ms 0
Online 133 ms 2
Online 133 ms 0
Online 132 ms 0
Online 132 ms 0
Online 133 ms 2
Online 139 ms 5
Online 139 ms 1

Other 5x servers in Europe (low ping)

0/30

Last checked 3 m ago

Wiped 1 d ago

5x Gather0 avg wipe peakVanilla

Procedural Map

87 ms· Chicago

Jitter2.3 ms

PVE | X5 | LEVELS & PRESTIGE | CUSTOM EVENTS

3/20

Last checked 2 m ago

Wiped 1 d ago

5x Gather2 avg wipe peakVanilla

Procedural Map

91 ms· Chicago

Jitter5.6 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.