
Freeland 10x |
Oceania
Raidable Bases | Swift Loot+| PvP | MyMini | Ki
1/75
Last checked 4 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
192 ms · Chicago
Jitter 1.7 ms
Last checked 4 m ago
0 / 150 players
Loot++|PVP+ | FPS+
10x 20 days live Avg ping 195.1 ms Avg jitter 7.4 ms Wipe cycle 5.1 ±1.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.161.216.38:28000
First seen 12.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.5 | |
| 7 | |
| 3.6 | |
| 3.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 14 · 10:30 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
22 full · 0 partial · 0 offline · 69 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
▼SERVER FEATURES▼
- Loot++, Enhanced Stack Sizes!
- 25x Smelting Speeds!
- Clans, Teams, Kits, Shop, Remove, MyMini
- Skinner
- BetterTC & BGrade
- Server Rewards
- Box Stacking (Right click box on-top to stack)
▼SERVER RAIDING RULES▼
- No Teaming, No Merge Raiding!
▼SERVER INFORMATION▼
- Website: https://scavengershaven.net
- Discord: https://discord.gg/AjJQudCd9v
▼SERVER WIPE TIME(S)▼
- Twice Weekly
- Every Monday & Friday (AEST)
- 3:00PM (AEDT)
Type /info to bring up the Welcome Screen.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 199 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 |

Oceania
Raidable Bases | Swift Loot+| PvP | MyMini | Ki
1/75
Last checked 4 m ago
Wiped 2 d ago
Custom Map


Oceania
Starfire servers|PVP|LOOT++|EVENTS
0/125
Last checked 3 m ago
Wiped 10 h ago
Procedural Map
Oceania
AU | PVP | CLANS | EVENTS
0/350
Last checked 2 m ago
Wiped 12 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.