[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS banner

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

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38 ms · Chicago

Jitter 0 ms

Last checked 58 s ago

1 / 125 players

Procedural Map

10x 50 days live Avg ping 39.8 ms Avg jitter 7.9 ms Wipe cycle 5.8 ±2.4 days

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Connect: 157.85.94.103:28015

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First seen 13.08.2026

Last wipe: (8 h ago)

Wipe history

Wiped Days since previous
1.2
7.6
6.1
6.9
7.4
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Sep 19 · 20:51 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeForce wipeWipe01234Sep 3Oct 3

30 full · 0 partial · 1 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

Oblivion StarFire | Deep Sea ALWAYS OPEN | Base Building Enabled| PvP | 10x
Deep Sea Always open. The timer resets @ a certain time allowing the Deep Sea to always be open.
Build bases in Deep Sea-limit to 20 foundations.
Airfield Event
Dome event
Maze Event for PVP
Raidable Base Events
Battle Pass
Teams/Clans
Tp/Homes
MyMini
Low/Medium/High Graded Fuel
Ping Locations
Shop
Kits
TC Upgrades
Skins
Speed Smelting
Instant craft/recycle/mixing
10x Gather speeds
Instant Airdrops

Ping history from Chicago

65.5ms36msSep 3Oct 3

Jitter history

26.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 38 ms 1
Online 38 ms 1
Online 38 ms 1
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 36 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 1
Online 38 ms 0
Online 38 ms 0
Online 38 ms 1
Online 38 ms 1
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 1
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0
Online 38 ms 0

Other 10x servers in Australia (low ping)

Raidable Bases | Swift Loot+| PvP | MyMini | Ki

2/75

Last checked 2 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

10x Gather5 avg wipe peakVanilla

Custom Map

38 ms· Chicago

Jitter0 ms

Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP

1/210

Last checked 1 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

10x GatherMax 42 avg wipe peakVanilla

192 ms· Chicago

Jitter1.7 ms

No BPs [Loot++|PVP|MyMini|Shop]

0/150

Last checked 6 m ago

Wiped 1 d ago

23% elapsed77% left

Next wipe in 5 days

10x Gather1 avg wipe peakVanilla

Loot++|PVP+ | FPS+

192 ms· Chicago

Jitter1.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.