
Freeland 10x |
Oceania
Raidable Bases | Swift Loot+| PvP | MyMini | Ki
1/75
Last checked 2 m ago
Wiped 2 d ago
Custom Map
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS Server admin? Sign in with Steam to claim this server.
38 ms · Chicago
Jitter 0 ms
Last checked 6 m ago
0 / 125 players
Procedural Map
10x 51 days live Avg ping 39.8 ms Avg jitter 7.9 ms Wipe cycle 5.8 ±2.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.85.94.103:28015
First seen 13.08.2026
Last wipe: (10 h ago)
| Wiped | Days since previous |
|---|---|
| 1.2 | |
| 7.6 | |
| 6.1 | |
| 6.9 | |
| 7.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 26 · 17:32 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 1 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Oblivion StarFire | Deep Sea ALWAYS OPEN | Base Building Enabled| PvP | 10x
Deep Sea Always open. The timer resets @ a certain time allowing the Deep Sea to always be open.
Build bases in Deep Sea-limit to 20 foundations.
Airfield Event
Dome event
Maze Event for PVP
Raidable Base Events
Battle Pass
Teams/Clans
Tp/Homes
MyMini
Low/Medium/High Graded Fuel
Ping Locations
Shop
Kits
TC Upgrades
Skins
Speed Smelting
Instant craft/recycle/mixing
10x Gather speeds
Instant Airdrops
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 38 ms | 1 | |
| Online | 38 ms | 1 | |
| Online | 38 ms | 1 | |
| Online | 38 ms | 1 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
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| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
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| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 1 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 1 | |
| Online | 38 ms | 1 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 1 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 38 ms | 0 |

Oceania
Raidable Bases | Swift Loot+| PvP | MyMini | Ki
1/75
Last checked 2 m ago
Wiped 2 d ago
Custom Map

Oceania
No BPs [Loot++|PVP|MyMini|Shop]
0/150
Last checked 7 m ago
Wiped 1 d ago
Loot++|PVP+ | FPS+
Oceania
AU | PVP | CLANS | EVENTS
0/350
Last checked 5 m ago
Wiped 12 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.