

[US] [10X] Oblivion
Oceania
Starfire servers|PVP|LOOT++|EVENTS
1/125
Last checked 3 m ago
Wiped 14 h ago
Procedural Map
[AU] RevRust 10x PVP Solo/Duo/Trio Shop|Jetpacks|RB|Events Server admin? Sign in with Steam to claim this server.
192 ms · Chicago
Jitter 2.1 ms
Last checked 44 s ago
4 / 50 players
Join Us Today
10x Max 3 20 days live Avg ping 195.8 ms Avg jitter 10.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.161.199.81:28115
First seen 12.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 27.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Oct 3 · 10:48 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Revolution Gaming Rust!
We are a Solo/Duo/Trio team server with a focus on playing over gathering.
Significantly boosted gather rates for resources (up to 10x) as well as scrap and loot.
Plenty of auto-spawning Raidable Bases to hit up, and your own base is raid protected while offline by having scrap in your TC!.
(Note: this feature is turned off during the final week of wipe).
-Friendly (but competitive) community.
-Monthly wipes
-Solo/Duo/Trio teams
-Active admins
Please use the Website button to join our Discord!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 192 ms | 4 | |
| Online | 195 ms | 3 | |
| Online | 196 ms | 2 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 2 | |
| Online | 192 ms | 2 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 2 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 1 | |
| Online | 196 ms | 0 | |
| Offline | — | — | |
| Online | 198 ms | 0 | |
| Online | 199 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 192 ms | 2 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 192 ms | 0 | |
| Online | 192 ms | 3 | |
| Online | 195 ms | 2 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 196 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 1 |


Oceania
Starfire servers|PVP|LOOT++|EVENTS
1/125
Last checked 3 m ago
Wiped 14 h ago
Procedural Map

Oceania
Raidable Bases | Swift Loot+| PvP | MyMini | Ki
3/75
Last checked 1 m ago
Wiped 2 d ago
Custom Map

Oceania
No BPs [Loot++|PVP|MyMini|Shop]
0/150
Last checked 3 m ago
Wiped 1 d ago
Loot++|PVP+ | FPS+
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.