
US LushPvE Monthly
Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 3 m ago
Wiped 1 d ago
Lush Custom PvE Maps
Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 4.9 ms
Last checked 26 s ago
2 / 140 players
Procedural Map
57 days live Avg ping 110.4 ms Avg jitter 4.3 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.9.139:28039
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Oct 2 · 17:24 UTC Median daily peak 2.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Rustropolis - No Decay
-UK based server
-Active, friendly and knowledgeable admin team
-Biweekly map and Monthly BP wipes
-4.25k Map size
-Monthly server event with real cash prizes!
-Integrated Discord bot showing server events, player chat and much more!
No rules in regards to gameplay other than prohibiting another player from progressing for the sake of it, this includes excessive door camping and repeat raiding. 48 hours must pass before raiding the same player to allow everyone to progress. Everyone deserves to have fun! Any issues will be dealt with on a case by case basis by the admin team, please see Discord for extensive rules list.
Server Discord - https://discord.gg/tBqGt5YD5M
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 2 | |
| Online | 116 ms | 2 | |
| Online | 115 ms | 3 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 6 | |
| Online | 109 ms | 7 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 114 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 116 ms | 2 | |
| Online | 110 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 110 ms | 6 | |
| Online | 109 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 3 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 |

Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 3 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
2/200
Last checked 3 m ago
Wiped 1 d ago


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
2/200
Last checked 5 s ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.