

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 2 m ago
Wiped 1 d ago
Server admin? Sign in with Steam to claim this server.
96 ms · Chicago
Last checked 1 m ago
222 / 200 players
Rusticated Generated Maps
57 days live Avg ping 97.4 ms Avg jitter 3.3 ms Wipe halving: 2 days Wipe cycle 7.1 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.248.134.199:28010
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7.3 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 570 Sep 3 Median daily peak 184 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Wipe Info:
Thursday Weekly wipes
Blueprints wipe @ force
Next Wipe: Jul 9 at 2 PM BST
Last Wipe: Jul 2 at 7 PM BST
VIP: rusticated.com/vip
Discord: discord.gg/Rusticated
Full Rules: rusticated.com/rules
Please follow the rules below:
- English in chat
- No Racism, Homophobia, Harassment or Excessive Toxicity
- No Advertising
- Any form of cheats / hacking is not allowed
- Staff have final say, being toxic to staff will get you automatically removed
- Any association with a gamebanned rust account or playing with a user with a old gamebanned rust account will cause you to be banned
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 96 ms | 220 | |
| Online | 102 ms | 162 | |
| Online | 95 ms | 91 | |
| Online | 95 ms | 104 | |
| Online | 96 ms | 97 | |
| Online | 95 ms | 128 | |
| Online | 95 ms | 225 | |
| Online | 95 ms | 326 | |
| Online | 96 ms | 347 | |
| Online | 96 ms | 333 | |
| Online | 95 ms | 287 | |
| Online | 96 ms | 216 | |
| Online | 96 ms | 147 | |
| Online | 96 ms | 70 | |
| Online | 102 ms | 86 | |
| Online | 102 ms | 90 | |
| Online | 102 ms | 147 | |
| Online | 96 ms | 7 | |
| Online | 96 ms | 447 | |
| Online | 96 ms | 478 | |
| Online | 102 ms | 18 | |
| Online | 102 ms | 15 | |
| Online | 95 ms | 14 | |
| Online | 102 ms | 10 | |
| Online | 96 ms | 10 | |
| Online | 95 ms | 6 | |
| Online | 95 ms | 7 | |
| Online | 96 ms | 9 | |
| Online | 95 ms | 8 | |
| Online | 95 ms | 16 | |
| Online | 96 ms | 16 | |
| Online | 95 ms | 11 | |
| Online | 96 ms | 7 | |
| Online | 96 ms | 9 | |
| Online | 102 ms | 4 | |
| Online | 95 ms | 9 | |
| Online | 96 ms | 10 | |
| Online | 102 ms | 11 | |
| Online | 96 ms | 12 | |
| Online | 102 ms | 29 | |
| Online | 95 ms | 48 | |
| Online | 95 ms | 41 | |
| Online | 96 ms | 34 | |
| Online | 96 ms | 27 | |
| Online | 95 ms | 14 | |
| Online | 96 ms | 20 | |
| Online | 96 ms | 15 | |
| Online | 96 ms | 15 | |
| Online | 102 ms | 30 | |
| Online | 95 ms | 61 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 2 m ago
Wiped 1 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 2 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
2/200
Last checked 3 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.