

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
5/200
Last checked 4 m ago
Wiped 2 d ago
Server admin? Sign in with Steam to claim this server.
96 ms · Chicago
Last checked 4 m ago
201 / 185 players
Rusticated Generated Maps
57 days live Avg ping 97.4 ms Avg jitter 3.3 ms Wipe halving: 2 days Wipe cycle 7.1 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.248.134.199:28010
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7.3 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 570 Aug 27 Median daily peak 94.5 (median of daily peaks, not average population)
Observed daily peak
57 full · 1 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Wipe Info:
Thursday Weekly wipes
Blueprints wipe @ force
Next Wipe: Jul 9 at 2 PM BST
Last Wipe: Jul 2 at 7 PM BST
VIP: rusticated.com/vip
Discord: discord.gg/Rusticated
Full Rules: rusticated.com/rules
Please follow the rules below:
- English in chat
- No Racism, Homophobia, Harassment or Excessive Toxicity
- No Advertising
- Any form of cheats / hacking is not allowed
- Staff have final say, being toxic to staff will get you automatically removed
- Any association with a gamebanned rust account or playing with a user with a old gamebanned rust account will cause you to be banned
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 96 ms | 224 | |
| Online | 96 ms | 220 | |
| Online | 102 ms | 162 | |
| Online | 95 ms | 91 | |
| Online | 95 ms | 104 | |
| Online | 96 ms | 97 | |
| Online | 95 ms | 128 | |
| Online | 95 ms | 225 | |
| Online | 95 ms | 326 | |
| Online | 96 ms | 347 | |
| Online | 96 ms | 333 | |
| Online | 95 ms | 287 | |
| Online | 96 ms | 216 | |
| Online | 96 ms | 147 | |
| Online | 96 ms | 70 | |
| Online | 102 ms | 86 | |
| Online | 102 ms | 90 | |
| Online | 102 ms | 147 | |
| Online | 96 ms | 7 | |
| Online | 96 ms | 447 | |
| Online | 96 ms | 478 | |
| Online | 102 ms | 18 | |
| Online | 102 ms | 15 | |
| Online | 95 ms | 14 | |
| Online | 102 ms | 10 | |
| Online | 96 ms | 10 | |
| Online | 95 ms | 6 | |
| Online | 95 ms | 7 | |
| Online | 96 ms | 9 | |
| Online | 95 ms | 8 | |
| Online | 95 ms | 16 | |
| Online | 96 ms | 16 | |
| Online | 95 ms | 11 | |
| Online | 96 ms | 7 | |
| Online | 96 ms | 9 | |
| Online | 102 ms | 4 | |
| Online | 95 ms | 9 | |
| Online | 96 ms | 10 | |
| Online | 102 ms | 11 | |
| Online | 96 ms | 12 | |
| Online | 102 ms | 29 | |
| Online | 95 ms | 48 | |
| Online | 95 ms | 41 | |
| Online | 96 ms | 34 | |
| Online | 96 ms | 27 | |
| Online | 95 ms | 14 | |
| Online | 96 ms | 20 | |
| Online | 96 ms | 15 | |
| Online | 96 ms | 15 | |
| Online | 102 ms | 30 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
5/200
Last checked 4 m ago
Wiped 2 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 4 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
0/200
Last checked 1 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.