
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 4 h ago
53 / 100 players
Procedural Map
2x Max 4 23 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 34.141.49.171:27028
First seen 10.09.2026
Last wipe: (22 d ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| — |
Atlas Rust Servers | Made for the most competitive
Map Wipes: Force Wipes
Blueprints Wipes: N/A (does not wipe ever)
Links• discord.gg/atlasrust
• store.atlasrustservers.com
Features
• 2x Gather
• 2x Loot (removed junk)
• Free QoL
• No paid features
• Exclusive Anti-team plugins
• QoL features to assist with the team limit
24 hours discord staff support
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 67 | |
| Online | — | 53 | |
| Online | — | 52 | |
| Online | — | 50 | |
| Online | — | 73 | |
| Online | — | 54 | |
| Online | — | 59 | |
| Online | — | 58 | |
| Online | — | 65 | |
| Online | — | 77 | |
| Online | — | 72 | |
| Online | — | 51 | |
| Online | — | 56 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map


Europe
| Biweekly | 6 MAX | Shared BPs
0/40
Last checked 8 m ago
Wiped 7 h ago
Procedural Map


Europe
| Biweekly | Main | JUST WIPED 01.10
1/100
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.