WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPED banner

WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPED

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 2 m ago

244 / 275 players

2x Max 3 Modded 23 days live Wipe halving: 2 days Wipe cycle 2.5 ±1.2 days

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Connect: 194.54.88.71:28010

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  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 10.09.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
3.5
1
2
4
1
2
4
1
2
4
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 981 Sep 27 · 14:31 UTC Median daily peak 489 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeWipeWipeWipeWipeWipe02004006008001,000Sep 10Oct 3

24 full · 0 partial · 0 offline · 7 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0100200300

Server info

Welcome to WarBandits.gg 2x Solo/Duo/trio!
- 2x Gather Rates
- 2x Crafting Speed
- 2x Components and Scrap
- Recyclers at additional monuments
- Custom High Performance Maps
- Extended Workbench range
- Long Days & Short Nights
- Group Limit: 3
- Active Staff
- Fast Smelt

Recent history from Chicago

Checked Status Ping Players
Online — 131
Online — 73
Online — 15
Online — 248
Online — 10
Online — 76
Online — 254
Online — 393
Online — 425
Online — 439
Online — 462
Online — 373
Online — 91
Online — 0
Online — 210
Online — 223
Online — 248
Online — 476
Online — 827
Online — 15
Online — 636
Online — 167
Online — 83
Online — 52
Online — 43
Online — 41
Online — 46
Online — 72
Online — 85
Online — 131
Online — 119
Online — 118
Online — 98
Online — 83
Online — 60
Online — 55
Online — 59
Online — 95
Online — 145
Online — 203
Online — 234
Online — 216
Online — 146
Online — 88
Online — 57
Online — 44
Online — 62
Online — 100
Online — 247
Online — 362

Other 2x servers in Germany (low ping)

2x Solo|Duo 50% Upkeep

0/100

Last checked 4 m ago

Wiped 1 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0.6 ms

Max 5 Team Month Wipe

0/50

Last checked 5 m ago

Wiped 1 d ago

2x GatherMax 51 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Jitter2.3 ms

| Biweekly | Main | JUST WIPED 01.10

0/100

Last checked 4 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather3 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Jitter3.5 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.