
[EU] AshRust 3x
Europe
Monthly Main | QoL/Loot+ | Full Wiped
170/175
Last checked 4 m ago
Wiped 2 d ago
WEREWOLF GAMING.CO 3x SOLO ONLY|No Clans/Teams|Loot x3|WIPED Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
58 / 150 players
3x Max 1 57 days live Wipe halving: 1 days Wipe cycle 2.8 ±0.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 205.178.168.201:28010
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 1.2 | |
| 2.6 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 1.4 | |
| 2.6 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 255 Sep 30 · 18:29 UTC Median daily peak 124 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
▶The Professionals of Modded Rust◀
Werewolf Gaming.co 3x Solo
» Max Group: 1
» 24/7 Staff|Anti Cheat|Anti Teaming
» Leaderboards & Playtime Rewards
» 3x Gather Rates|3x Crafting Speed|3x Components
» Custom Maps
» BGrade|Remover Tool|Base Skinning
» Recyclers at Monuments
» Extended Workbench Range
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 55 | |
| Online | — | 57 | |
| Online | — | 43 | |
| Online | — | 32 | |
| Online | — | 36 | |
| Online | — | 32 | |
| Online | — | 52 | |
| Online | — | 52 | |
| Online | — | 51 | |
| Online | — | 63 | |
| Online | — | 61 | |
| Online | — | 71 | |
| Online | — | 54 | |
| Online | — | 38 | |
| Online | — | 26 | |
| Online | — | 22 | |
| Online | — | 29 | |
| Online | — | 47 | |
| Online | — | 70 | |
| Online | — | 67 | |
| Online | — | 105 | |
| Online | — | 122 | |
| Online | — | 127 | |
| Online | — | 102 | |
| Online | — | 94 | |
| Online | — | 80 | |
| Online | — | 84 | |
| Online | — | 113 | |
| Online | — | 159 | |
| Online | — | 195 | |
| Online | — | 226 | |
| Online | — | 168 | |
| Online | — | 77 | |
| Online | — | 71 | |
| Online | — | 61 | |
| Online | — | 66 | |
| Online | — | 58 | |
| Online | — | 65 | |
| Online | — | 74 | |
| Online | — | 81 | |
| Online | — | 102 | |
| Online | — | 104 | |
| Online | — | 86 | |
| Online | — | 78 | |
| Online | — | 81 | |
| Online | — | 69 | |
| Online | — | 71 | |
| Online | — | 75 | |
| Online | — | 90 | |
| Online | — | 106 |

Europe
Monthly Main | QoL/Loot+ | Full Wiped
170/175
Last checked 4 m ago
Wiped 2 d ago

Europe
Monthly Solo/Duo/Trio | Full Wiped
145/150
Last checked 2 m ago
Wiped 1 d ago

Europe
Monthly Max 5 | QoL/Loot+ | Full Wiped
70/150 (1 queued)
Last checked 4 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.