[AU] Winterust - 2x Main banner

[AU] Winterust - 2x Main

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188 ms · Chicago

Jitter 0 ms

Last checked 3 m ago

49 / 75 players

The Official Home of Ser Winter

2x 24 days live Avg ping 192.1 ms Avg jitter 11.3 ms Wipe cycle 6.9 ±0.2 days

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Connect: 103.193.81.84:28015

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First seen 08.09.2026

Next wipe: High confidence

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
6.6
7
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 296 Sep 26 · 02:46 UTC Median daily peak 78.5 (median of daily peaks, not average population)

Observed daily peak

Force wipe0100200300Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0200400600800

Server info

The Official Home Of Ser Winter!
Map Wipes: Fridays @ 3pm Sydney Time
BPs Wipe: First Friday After Force

PLAYER REPORTS
\t• Got clips? Submit a ticket in our Discord!
\t• No clips? Press F7 to submit a report in-game!

\t``STORE: store.Winterust.net \t|\tSUPPORT: discord.gg/Winterust

Winterust Features
\tActive Staff\t\t | \tBase Pop: 300+\t\t| \tCustom Maps \t
\t2x Gather\t\t\t | \t2x Smelting\t\t| \t2x Crafting Times
\tFaster Recycling\t\t | \tExtra Recyclers\t\t| \tTier 1 BPs Unlocked

\t\t\t\tJunk items removed from loot tables

Ping history from Chicago

210.2ms189msSep 8Oct 3

Jitter history

36.4ms0msSep 8Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 188 ms 67
Online 188 ms 75
Online 191 ms 86
Online 188 ms 86
Online 191 ms 105
Online 191 ms 79
Online 191 ms 50
Online 188 ms 18
Online 191 ms 71
Online 188 ms 115
Online 191 ms 167
Online 192 ms 235
Online 197 ms 272
Online 192 ms 275
Online 188 ms 49
Online 188 ms 9
Online 191 ms 8
Online 191 ms 5
Online 191 ms 3
Online 188 ms 4
Online 191 ms 4
Online 191 ms 5
Online 191 ms 6
Online 191 ms 8
Online 191 ms 7
Online 191 ms 3
Online 188 ms 3
Online 188 ms 0
Online 188 ms 4
Online 188 ms 7
Online 188 ms 9
Online 191 ms 13
Online 191 ms 14
Online 191 ms 12
Online 191 ms 10
Online 191 ms 5
Online 191 ms 6
Online 191 ms 4
Online 191 ms 2
Online 191 ms 12
Online 191 ms 12
Online 191 ms 23
Online 191 ms 23
Online 191 ms 21
Online 191 ms 20
Online 188 ms 19
Online 191 ms 16
Online 188 ms 8
Online 188 ms 2
Online 188 ms 17

Other 2x servers in Australia (low ping)

4/40

Last checked 8 s ago

Wiped 1 d ago

26% elapsed74% left

Next wipe in 5 days

2x GatherMax 36 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

Biweekly] 2X | Raidable Bases | FRESH WIPE

0/125

Last checked 6 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather3 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

2x Solo/Duo | JUST WIPED

0/75

Last checked 6 m ago

Wiped 1 d ago

2x GatherMax 22 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.