
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
16/150
Last checked 24 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
2 / 30 players
Procedural Map
26 days live Avg ping 17 ms Avg jitter 0.4 ms Wipe cycle 3 ±2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 216.105.171.156:28015
First seen 07.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3.8 | |
| 7.2 | |
| 4.1 | |
| 1.7 | |
| 1.1 | |
| 1.4 | |
| 1.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 7 · 23:29 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
23 full · 0 partial · 4 offline · 4 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
16/150
Last checked 24 s ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
5/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map

North America
3/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.