
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Survivors.gg #2 [ 2x Vanilla ] FULLWIPED 03.10 Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 56 s ago
768 / 775 players
2x 27 days live Wipe cycle 3.1 ±0.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 194.54.88.104:28014
First seen 06.09.2026
Last wipe: (3 h ago)
| Wiped | Days since previous |
|---|---|
| 1.6 | |
| 2.2 | |
| 3.2 | |
| 3.8 | |
| 3.2 | |
| 3.8 | |
| 3.2 | |
| 3.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 904 Sep 12 · 12:01 UTC Median daily peak 279 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 0 offline · 3 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Join Us: www.discord.survivors.gg
- Map wipes every Tuesday 16:00 CEST
- Fullwipes every Saturday 12:00 CEST
- Max Team: 8
- 2x Gather Rates.
- Half smelt and crafting speeds
- 5min nights
- Fishing Village and Large Barn with Recycler
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 598 | |
| Online | — | 24 | |
| Online | — | 19 | |
| Online | — | 42 | |
| Online | — | 39 | |
| Online | — | 50 | |
| Online | — | 81 | |
| Online | — | 96 | |
| Online | — | 64 | |
| Online | — | 79 | |
| Online | — | 86 | |
| Online | — | 55 | |
| Online | — | 40 | |
| Online | — | 21 | |
| Online | — | 36 | |
| Online | — | 39 | |
| Online | — | 67 | |
| Online | — | 102 | |
| Online | — | 122 | |
| Online | — | 84 | |
| Online | — | 93 | |
| Online | — | 68 | |
| Online | — | 41 | |
| Online | — | 14 | |
| Online | — | 4 | |
| Online | — | 15 | |
| Online | — | 51 | |
| Online | — | 109 | |
| Online | — | 317 | |
| Online | — | 391 | |
| Online | — | 417 | |
| Online | — | 417 | |
| Online | — | 270 | |
| Online | — | 99 | |
| Online | — | 36 | |
| Online | — | 17 | |
| Online | — | 71 | |
| Online | — | 376 | |
| Online | — | 613 | |
| Online | — | 771 | |
| Online | — | 859 | |
| Online | — | 42 | |
| Online | — | 29 | |
| Online | — | 14 | |
| Online | — | 8 | |
| Online | — | 72 | |
| Online | — | 69 | |
| Online | — | 76 | |
| Online | — | 109 | |
| Online | — | 131 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

Europe
Max 5 Team Month Wipe
0/50
Last checked 5 m ago
Wiped 1 d ago
Procedural Map


Europe
| Biweekly | Main | JUST WIPED 01.10
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.