

Rustify.com 2x Solo/Duo/Trio
Oceania
5/40
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
[AU] Rustovia - 2x Solo/Duo Server admin? Sign in with Steam to claim this server.
198 ms · Chicago
Jitter 1.7 ms
Last checked 3 m ago
1 / 100 players
2x Max 2 27 days live Avg ping 202.3 ms Avg jitter 8.6 ms Wipe cycle 7 ±6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.15.237.236:28015
First seen 06.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 12 | |
| 1 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 14 · 00:47 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 0 offline · 3 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to [AU] Rustovia 2x | Solo/Duo!
A slightly modded vanilla+ server to improve the quality of the game
and reduce the intense grind of a vanilla server.
2x Resources
2x Crafting
2x Smelting
2x Components and Scrap with low tier junk Removed!
Custom High Performance Maps with combined Outpost/Bandit
Long Days & Short Nights
Group Limit: 2
Active Non Playing Staff
Map Size = 4250
Server Restarts Daily @ 6am
Always F7 report cheaters and use the /Bug command for any server issues.
Our servers run on the best Network & Hardware possible!,
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 198 ms | 3 | |
| Online | 198 ms | 2 | |
| Online | 201 ms | 2 | |
| Online | 204 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 207 ms | 1 | |
| Online | 201 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 198 ms | 1 | |
| Online | 201 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 198 ms | 1 | |
| Online | 204 ms | 1 | |
| Online | 198 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 |


Oceania
5/40
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Oceania
2x Solo/Duo | JUST WIPED
0/75
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
0/125
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.