[AU] Rustovia - 2x Solo/Duo banner

[AU] Rustovia - 2x Solo/Duo

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198 ms · Chicago

Jitter 0 ms

Last checked 2 m ago

1 / 100 players

2x Max 2 27 days live Avg ping 202.3 ms Avg jitter 8.6 ms Wipe cycle 7 ±6 days

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Connect: 103.15.237.236:28015

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First seen 06.09.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
1
12
1
14
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 5 Sep 14 · 00:47 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeForce wipe012345Sep 6Oct 3

28 full · 0 partial · 0 offline · 63 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012345

Server info

Welcome to [AU] Rustovia 2x | Solo/Duo!

A slightly modded vanilla+ server to improve the quality of the game
and reduce the intense grind of a vanilla server.

2x Resources
2x Crafting
2x Smelting
2x Components and Scrap with low tier junk Removed!
Custom High Performance Maps with combined Outpost/Bandit
Long Days & Short Nights
Group Limit: 2
Active Non Playing Staff
Map Size = 4250

Server Restarts Daily @ 6am

Always F7 report cheaters and use the /Bug command for any server issues.

Our servers run on the best Network & Hardware possible!,

Ping history from Chicago

228.3ms199.2msSep 6Oct 3

Jitter history

27.5ms0msSep 6Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 198 ms 1
Online 198 ms 3
Online 198 ms 2
Online 201 ms 2
Online 204 ms 0
Online 201 ms 0
Online 207 ms 0
Online 198 ms 0
Online 207 ms 1
Online 201 ms 0
Online 210 ms 0
Online 209 ms 0
Online 204 ms 0
Online 210 ms 0
Online 198 ms 1
Online 201 ms 0
Online 207 ms 0
Online 209 ms 0
Online 207 ms 0
Online 207 ms 0
Online 204 ms 0
Online 201 ms 0
Online 198 ms 1
Online 204 ms 1
Online 198 ms 0
Online 207 ms 0
Online 207 ms 0
Online 204 ms 0
Online 198 ms 0
Online 198 ms 0
Online 207 ms 0
Online 207 ms 0
Online 204 ms 0
Online 207 ms 0
Online 201 ms 0
Online 198 ms 0
Online 204 ms 0
Online 198 ms 0
Online 198 ms 0
Online 204 ms 0
Online 204 ms 0
Online 198 ms 0
Online 198 ms 0
Online 204 ms 0
Online 198 ms 0
Online 198 ms 0
Online 198 ms 0
Online 198 ms 0
Online 198 ms 0
Online 198 ms 0

Other 2x servers in Australia (low ping)

3/40

Last checked 1 m ago

Wiped 1 d ago

25% elapsed75% left

Next wipe in 5 days

2x GatherMax 36 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

Biweekly] 2X | Raidable Bases | FRESH WIPE

0/125

Last checked 7 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather3 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

2x Solo/Duo | JUST WIPED

0/75

Last checked 7 m ago

Wiped 1 d ago

2x GatherMax 22 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.2 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.