BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
1/300
Last checked 4 m ago
Wiped 16 h ago
Procedural Map
[BR/LATAM] EXTREME 2X | SOLO/DUO/TRIO | WIPE FULL 01/10 Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
4 / 100 players
2x Max 3 27 days live Avg ping 132.3 ms Avg jitter 0.5 ms Wipe halving: 1 days Wipe cycle 2 ±1.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.149.153.98:28015
First seen 06.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 3 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3.1 | |
| 3.2 | |
| 3.8 | |
| 0.1 | |
| 0 | |
| 0 | |
| 5.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 320 Sep 27 · 19:01 UTC Median daily peak 249 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 0 offline · 63 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
» Wipe Full: Domingo as 13h
» Wipe Mapa: Quarta-Feira as 18h
» Max 3 por time
» Recursos 2x
» Sulfur e Madeira 2.5x
» Mapas custom
» Craft de itens mais rapido
» E muito mais
» LINK DO DISCORD «
nesse botão abaixo
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| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 5 | |
| Online | — | 9 | |
| Online | — | 22 | |
| Online | — | 33 | |
| Online | — | 35 | |
| Online | — | 26 | |
| Online | — | 27 | |
| Online | — | 27 | |
| Online | — | 25 | |
| Online | — | 25 | |
| Online | — | 11 | |
| Online | — | 4 | |
| Online | — | 19 | |
| Online | — | 28 | |
| Online | — | 46 | |
| Online | — | 72 | |
| Online | — | 79 | |
| Online | — | 44 | |
| Online | — | 22 | |
| Online | — | 40 | |
| Online | — | 19 | |
| Online | — | 14 | |
| Online | — | 11 | |
| Online | — | 61 | |
| Online | — | 121 | |
| Online | — | 218 | |
| Online | — | 262 | |
| Online | — | 167 | |
| Online | — | 6 | |
| Online | — | 7 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 9 | |
| Online | — | 11 | |
| Online | — | 16 | |
| Online | — | 20 | |
| Online | — | 15 | |
| Online | — | 14 | |
| Online | — | 16 | |
| Online | — | 15 | |
| Online | — | 8 | |
| Online | — | 4 | |
| Online | — | 10 | |
| Online | — | 16 | |
| Online | — | 31 | |
| Online | — | 52 | |
| Online | — | 62 | |
| Online | — | 63 | |
| Online | — | 74 |
South America
PELADOS | 2X | VANILLA+ | TRIO max
1/300
Last checked 4 m ago
Wiped 16 h ago
Procedural Map
South America
wipe 01/10
2/60
Last checked 3 m ago
Wiped 1 d ago
Custom Map

South America
- Latam X2
0/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.