[BR/LATAM] EXTREME 2X | SOLO/DUO/TRIO | WIPE FULL 01/10 banner

[BR/LATAM] EXTREME 2X | SOLO/DUO/TRIO | WIPE FULL 01/10

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 39 s ago

5 / 100 players

2x Max 3 27 days live Avg ping 132.3 ms Avg jitter 0.5 ms Wipe halving: 1 days Wipe cycle 2 ±1.6 days

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Connect: 45.149.153.98:28015

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First seen 06.09.2026

Next wipe: High confidence

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
1
3
1
3
1
2
1
3.1
3.2
3.8
0.1
0
0
5.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 320 Sep 27 · 19:01 UTC Median daily peak 163.5 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeForce wipe0100200300400Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

020406080

Server info

» Wipe Full: Domingo as 13h
» Wipe Mapa: Quarta-Feira as 18h

» Max 3 por time
» Recursos 2x
» Sulfur e Madeira 2.5x
» Mapas custom
» Craft de itens mais rapido
» E muito mais

» LINK DO DISCORD «
nesse botão abaixo
↓

Ping history from Chicago

133ms132msSep 8Sep 16

Jitter history

0.4ms0msSep 8Sep 16

Recent history from Chicago

Checked Status Ping Players
Online — 5
Online — 9
Online — 22
Online — 33
Online — 35
Online — 26
Online — 27
Online — 27
Online — 25
Online — 25
Online — 11
Online — 4
Online — 19
Online — 28
Online — 46
Online — 72
Online — 79
Online — 44
Online — 22
Online — 40
Online — 19
Online — 14
Online — 11
Online — 61
Online — 121
Online — 218
Online — 262
Online — 167
Online — 6
Online — 7
Online — 3
Online — 1
Online — 2
Online — 9
Online — 11
Online — 16
Online — 20
Online — 15
Online — 14
Online — 16
Online — 15
Online — 8
Online — 4
Online — 10
Online — 16
Online — 31
Online — 52
Online — 62
Online — 63
Online — 74

Other 2x servers in Brazil (low ping)

BR LARGADOS &

South America

PELADOS | 2X | VANILLA+ | TRIO max

0/300

Last checked 3 m ago

Wiped 18 h ago

2x GatherMax 32 avg wipe peakVanilla

Procedural Map

115 ms· Chicago

Jitter4.6 ms

[MUNDO PERDIDO 2X

South America

| MAX4 | WiPE 02/10]

0/200

Last checked 5 m ago

Wiped 16 h ago

2x GatherMax 42 avg wipe peakVanilla

Procedural Map

131 ms· Chicago

Jitter0.7 ms

WARBANDITS.GG BR 2X

South America

|Solo/Duo/Trio|X2 JUST FULLWIPED

2/100

Last checked 2 m ago

Wiped 17 h ago

2x GatherMax 33 avg wipe peakModded

132 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.