
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 14 s ago
Wiped 2 d ago
Procedural Map
Rusty Goats | Creative | Build | Sandbox Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Jitter 0 ms
Last checked 6 m ago
0 / 40 players
Custom Map
27 days live Avg ping 27.9 ms Avg jitter 8.4 ms Wipe halving: 1 days Wipe cycle 13.6 ±7.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.163:28008
First seen 05.09.2026
Last wipe: (23 d ago)
| Wiped | Days since previous |
|---|---|
| 21 | |
| 6.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 10 · 18:53 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
29 full · 0 partial · 0 offline · 2 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
RUSTY GOATS | CREATIVE | BUILD | SANDBOX
Unlimited materials. Zero threats. Just build.
WHY PLAY HERE
- Spawn items and vehicles on demand
- Free build, free craft, instant blueprints - nothing costs, nothing decays
- Symmetry building - square, triangle, hexagon, mirrored as you go
- Save your builds and reload them anytime
- Browse and import builds shared by the community
- Test raids on your own builds - real costs, real scale
Solo or with friends - invite others to build alongside you.
Map wipes first Thursday of the month, 2PM ET.
Your builds go with it, so save or screenshot the good ones.
RULES
Don't be a dick. No racism or targeted harassment. English in global chat.
!bangs for commands
Join our Discord for support & updates:
rustygoats.net
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Offline | — | — | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 6 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 2 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 14 s ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 2 m ago
Wiped 2 d ago
Custom Map

North America
6/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.