Rusty Goats | Hardcore | No Tech Tree | Better NPCs banner

Rusty Goats | Hardcore | No Tech Tree | Better NPCs

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21 ms · Chicago

Jitter 0.7 ms

Last checked 6 m ago

0 / 40 players

Custom Map

27 days live Avg ping 27.5 ms Avg jitter 7.2 ms Wipe halving: 2 days Wipe cycle 14 ±7 days

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Connect: 66.51.99.163:28000

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First seen 05.09.2026

Next wipe: High confidence

Last wipe: (22 d ago)

Wipe history

Wiped Days since previous
21
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Sep 17 · 14:08 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe01234Sep 5Oct 3

29 full · 0 partial · 0 offline · 2 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

RUSTY GOATS | HARDCORE | NO TECH TREE | BETTER NPCS

No map. No team UI. No tech tree. You're on your own out here.

WHY PLAY HERE
- Hardcore mode - no map, no compass UI, navigate by landmark
- No team UI, no safe zones - nowhere to hide, nobody to blame but you
- Tech tree disabled - every blueprint has to be earned in the field
- Better NPCs - smarter, tougher, they shoot back
- Locked crates hack 2x faster, fewer minis in the sky
- Ship Vendor - buy a ready-to-sail ship or build your own to sell

Map and blueprints wipe first Thursday of the month, 2PM ET.
Everyone starts from nothing. That's the point.

RULES
Don't be a dick. No cheating/scripting/exploits. No racism or harassment. English in global chat.

!bangs for commands

Join our Discord for support & updates:
rustygoats.net

Ping history from Chicago

40.9ms21.7msSep 5Oct 3

Jitter history

10.7ms0msSep 5Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 21 ms 0
Online 22 ms 0
Online 22 ms 0
Online 21 ms 1
Online 22 ms 1
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 21 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 23 ms 0
Online 22 ms 0
Online 21 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 22 ms 0
Online 22 ms 0

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

20/150

Last checked 4 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

6/50

Last checked 5 m ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

|PvE|Vanilla|2x|NoRaid|NoDecay|

5/150

Last checked 3 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.