#1 OuTPlay | X2 | Raidable Bases | Bi-Weekly | Full WIPED 03/09

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Offline

Last checked 3 h ago

0 / 100 players

Procedural Map

2x 58 days live Avg ping 94.4 ms Avg jitter 1.8 ms

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Connect: 57.128.5.43:20003

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First seen 07.08.2026

Next wipe: (in 11 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 27 · 13:31 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 27Oct 1

5 full · 0 partial · 3 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

Plugin list:Raidable Base fully custom for hards,rest incomming |SuperMarket and AirfieldEvent|AirdropPrecison|Clan|AutoAuth|Panel and WelcomePanel|JStack|Kits(No P2W, Nothing busted)|Upkeep time increased by 25%|Crafting time reduced by 50%|AmmoHUD|AutoAuth|Remover Tool (have a hammer in hand /remove) All server in X2 | Map Size 4000

You can join the discord by pressing the view website button! Need help? A question? Come Discord!
French in chat is accepted but English is the main language!

Vous pouvez joindre le Discord en appuyant sur le boutton voir le site web! Besoin d aide? Une Question? Venez Discord!
Le francais dans le chat est accepte mais la langue principal est l anglais si vous pouvez pour le comfort de la majorite!

Ping history from Chicago

98.4ms93.3msSep 4Oct 1

Jitter history

4ms0msSep 4Oct 1

Recent history from Chicago

Checked Status Ping Players
Online 94 ms 0
Online 95 ms 0
Online 95 ms 0
Online 93 ms 0
Online 93 ms 0
Online 93 ms 0
Online 94 ms 0
Online 93 ms 0
Online 93 ms 0
Online 95 ms 0
Online 93 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 95 ms 0
Online 96 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 0
Online 93 ms 0
Online 95 ms 0
Online 93 ms 0
Online 93 ms 0
Online 93 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 93 ms 0
Online 93 ms 0
Online 95 ms 0
Online 95 ms 0
Online 93 ms 0
Online 95 ms 0
Online 94 ms 0
Online 93 ms 0
Online 93 ms 0

Other 2x servers in France (low ping)

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Last checked 1 m ago

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Custom Map

89 ms· Chicago

Jitter0.7 ms

ONLY - 2X - 50% UPKEEP

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2x GatherMax 11 avg wipe peakVanilla

Procedural Map

89 ms· Chicago

Jitter3.5 ms

2x - FAT

Europe

LARDON - Linux, Casual, Noob Friendly

0/42

Last checked 1 m ago

Wiped 1 d ago

2x Gather4 avg wipe peakVanilla

Procedural Map

89 ms· Chicago

Jitter1.4 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.