

VANTAGE - SOLO
Europe
ONLY - 2X - 50% UPKEEP
1/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 41 m ago
0 / 100 players
Procedural Map
2x 58 days live Avg ping 94.4 ms Avg jitter 1.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 57.128.5.43:20003
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 7 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 3 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Plugin list:Raidable Base fully custom for hards,rest incomming |SuperMarket and AirfieldEvent|AirdropPrecison|Clan|AutoAuth|Panel and WelcomePanel|JStack|Kits(No P2W, Nothing busted)|Upkeep time increased by 25%|Crafting time reduced by 50%|AmmoHUD|AutoAuth|Remover Tool (have a hammer in hand /remove) All server in X2 | Map Size 4000
You can join the discord by pressing the view website button! Need help? A question? Come Discord!
French in chat is accepted but English is the main language!
Vous pouvez joindre le Discord en appuyant sur le boutton voir le site web! Besoin d aide? Une Question? Venez Discord!
Le francais dans le chat est accepte mais la langue principal est l anglais si vous pouvez pour le comfort de la majorite!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 |


Europe
ONLY - 2X - 50% UPKEEP
1/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Europe
LARDON - Linux, Casual, Noob Friendly
0/42
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

Europe
|Solo/Duo/Trio| Just Wiped
1/100
Last checked 1 s ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.