https://hannahmontana.sourceforge.net

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 5 m ago

0 / 10 players

Procedural Map

29 days live Avg ping 251.7 ms Avg jitter 7.5 ms

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Connect: 105.28.98.190:28015

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First seen 04.09.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Sep 26 · 00:04 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Ping history from Chicago

256.4ms246.8msSep 21Oct 3

Jitter history

12.5ms4.4msSep 21Oct 3

Recent history from Chicago

Checked Status Ping Players
Offline 257 ms —
Offline 241 ms —
Offline 256 ms —
Offline 252 ms —
Offline 244 ms —
Offline 254 ms —
Offline 268 ms —
Offline 245 ms —
Offline 245 ms —
Offline 252 ms —
Offline 247 ms —
Offline 249 ms —
Offline 244 ms —
Offline 247 ms —
Offline 247 ms —
Offline 241 ms —
Offline 257 ms —
Offline 241 ms —
Offline 239 ms —
Offline 253 ms —
Offline 247 ms —
Offline 259 ms —
Offline 251 ms —
Offline 246 ms —
Offline 255 ms —
Offline 251 ms —
Offline 253 ms —
Offline 258 ms —
Offline 257 ms —
Offline 239 ms —
Offline 250 ms —
Offline 255 ms —
Offline 281 ms —
Offline 277 ms —
Offline 246 ms —
Offline 251 ms —
Offline 250 ms —
Offline 258 ms —
Offline 244 ms —
Offline 265 ms —
Offline 253 ms —
Offline 246 ms —
Offline 256 ms —
Offline 264 ms —
Offline 247 ms —
Offline 259 ms —
Offline 258 ms —
Offline 263 ms —
Offline 263 ms —
Offline 245 ms —

Other servers in South Africa (low ping)

0/50

Last checked 59 s ago

Wiped 1 d ago

1 avg wipe peakVanilla

Custom Map

17 ms· Chicago

Jitter0 ms

PVE Domination | RaidBases | Kits

9/60

Last checked 2 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

10x Gather19 avg wipe peakVanilla

Procedural Map

199 ms· Chicago

Jitter0.7 ms

| Solo Duo Trio Only

0/60

Last checked 6 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

Max 32 avg wipe peakVanilla

Procedural Map

200 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.