PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1 banner

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1

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39 ms · Chicago

Jitter 0 ms

Last checked 2 m ago

14 / 200 players

Custom Mods / FPS+ / 4 Max

2x Max 4 29 days live Avg ping 39.3 ms Avg jitter 2 ms Wipe cycle 5.3 ±2.5 days

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Connect: 64.40.8.156:24014

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First seen 03.09.2026

Next wipe: (in 4 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
6.2
7
6.9
0.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 59 Sep 19 · 18:07 UTC Median daily peak 29 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipe0204060Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0204060

Server info

Rust × DayZ survival for teams of up to 4, balanced for weekly wipes.

Scavenge loose world loot, survive sight-and-sound infected, treat wounds and persistent infection, and endure 15-minute nights, Night Surges and roaming hordes.

Answer distress calls, clear custom monuments, run Monument Heists, earn Cash, collect schematics and progress through your Survivor Log.

Gather rates: most resources 2x, wood pickups 1.5x, quarries vanilla.

The last wipe was on Thursday 24/9
The next wipe will be on Thursday 1/10 (7 day wipe schedule) (BP wiped Thursday 3/9)

Ping history from Chicago

44.1ms38.2msSep 3Oct 3

Jitter history

7.2ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 39 ms 13
Online 39 ms 11
Online 39 ms 11
Online 39 ms 15
Online 39 ms 14
Online 39 ms 12
Online 39 ms 25
Online 39 ms 20
Online 39 ms 21
Online 39 ms 19
Online 39 ms 13
Online 39 ms 8
Online 39 ms 12
Online 39 ms 12
Online 39 ms 9
Online 39 ms 18
Online 39 ms 11
Online 39 ms 19
Online 39 ms 18
Online 39 ms 10
Online 39 ms 14
Online 39 ms 14
Online 39 ms 9
Online 39 ms 8
Online 39 ms 6
Online 39 ms 9
Online 39 ms 5
Online 39 ms 9
Online 39 ms 16
Online 39 ms 14
Online 39 ms 13
Online 39 ms 11
Online 39 ms 9
Online 39 ms 10
Online 39 ms 13
Online 39 ms 10
Online 39 ms 7
Online 39 ms 7
Online 39 ms 8
Online 39 ms 11
Online 39 ms 13
Online 39 ms 12
Online 39 ms 7
Online 39 ms 9
Online 39 ms 12
Online 39 ms 17
Online 39 ms 18
Online 39 ms 13
Online 39 ms 23
Online 39 ms 24

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

2/150

Last checked 3 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 1 m ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 12 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Kitsune's 2x 10/1

North America

Biweekly. BetterNpcs. Zombies. Raidable bases

0/50

Last checked 1 m ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 12 days

2x Gather2 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.