
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 43 s ago
Wiped 1 d ago
Procedural Map
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 1/1
Server admin? Sign in with Steam to claim this server.
39 ms · Chicago
Last checked 3 m ago
24 / 200 players
Custom Mods / FPS+ / 4 Max
2x Max 4 30 days live Avg ping 39.3 ms Avg jitter 2 ms Wipe cycle 5.3 ±2.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.8.156:24014
First seen 03.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 6.2 | |
| 7 | |
| 6.9 | |
| 0.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 40 Sep 26 · 17:40 UTC Median daily peak 27 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Rust × DayZ survival for teams of up to 4, balanced for weekly wipes.
Scavenge loose world loot, survive sight-and-sound infected, treat wounds and persistent infection, and endure 15-minute nights, Night Surges and roaming hordes.
Answer distress calls, clear custom monuments, run Monument Heists, earn Cash, collect schematics and progress through your Survivor Log.
Gather rates: most resources 2x, wood pickups 1.5x, quarries vanilla.
The last wipe was on Thursday 24/9
The next wipe will be on Thursday 1/10 (7 day wipe schedule) (BP wiped Thursday 3/9)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 39 ms | 21 | |
| Online | 39 ms | 13 | |
| Online | 39 ms | 11 | |
| Online | 39 ms | 11 | |
| Online | 39 ms | 15 | |
| Online | 39 ms | 14 | |
| Online | 39 ms | 12 | |
| Online | 39 ms | 25 | |
| Online | 39 ms | 20 | |
| Online | 39 ms | 21 | |
| Online | 39 ms | 19 | |
| Online | 39 ms | 13 | |
| Online | 39 ms | 8 | |
| Online | 39 ms | 12 | |
| Online | 39 ms | 12 | |
| Online | 39 ms | 9 | |
| Online | 39 ms | 18 | |
| Online | 39 ms | 11 | |
| Online | 39 ms | 19 | |
| Online | 39 ms | 18 | |
| Online | 39 ms | 10 | |
| Online | 39 ms | 14 | |
| Online | 39 ms | 14 | |
| Online | 39 ms | 9 | |
| Online | 39 ms | 8 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 9 | |
| Online | 39 ms | 5 | |
| Online | 39 ms | 9 | |
| Online | 39 ms | 16 | |
| Online | 39 ms | 14 | |
| Online | 39 ms | 13 | |
| Online | 39 ms | 11 | |
| Online | 39 ms | 9 | |
| Online | 39 ms | 10 | |
| Online | 39 ms | 13 | |
| Online | 39 ms | 10 | |
| Online | 39 ms | 7 | |
| Online | 39 ms | 7 | |
| Online | 39 ms | 8 | |
| Online | 39 ms | 11 | |
| Online | 39 ms | 13 | |
| Online | 39 ms | 12 | |
| Online | 39 ms | 7 | |
| Online | 39 ms | 9 | |
| Online | 39 ms | 12 | |
| Online | 39 ms | 17 | |
| Online | 39 ms | 18 | |
| Online | 39 ms | 13 | |
| Online | 39 ms | 23 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 43 s ago
Wiped 1 d ago
Procedural Map
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
0/50
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.