

Swift Loot++|PvP|MyMini|SkinBox|x10 JUST
102/200
Last checked 3 m ago
Wiped 1 d ago
NO MERCY 10X- (KITS/PVP/CLANS/MINI/RAIDBASE/TP) Server admin? Sign in with Steam to claim this server.
Offline
Last checked 51 m ago
2 / 75 players
Procedural Map
10x 30 days live Avg ping 244.8 ms Avg jitter 27.6 ms Wipe cycle 7 ±3.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 15.235.132.85:28015
First seen 03.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7.1 | |
| 9.6 | |
| 1.6 | |
| 9.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 9 · 14:22 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
29 full · 0 partial · 3 offline · 59 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
🔥 NO MERCY 10X | PVP SERVER ⚡ Fast-Paced 50X PvP Experience 🎁 Kits | Clans | Mini | TP 💥 Raidable Bases | Raid Block 🎒 Backpacks | Player Trading 🔒 Auto Lock | Auto Authorization 📦 Container Sorting | Enhanced Loot 🛠 No Workbench Required ♻️ Faster Recycling 💀 Kill Feed & Quality-of-Life Features 📜 SERVER RULES ❌ No cheats, hacks, scripts, macros, or third-party assistance software. 👥 Maximum team size: 8 players. 🐛 Do not abuse bugs, glitches, or unintended game mechanics. Our goal is to provide a fair, stable, and fast-paced 10X PvP environment. Please respect the rules and other players. 🔥 Have fun and enjoy NO MERCY 50X!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 215 ms | 2 | |
| Online | 227 ms | 2 | |
| Online | 232 ms | 2 | |
| Online | 230 ms | 4 | |
| Online | 215 ms | 5 | |
| Online | 216 ms | 3 | |
| Online | 226 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 230 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 224 ms | 0 | |
| Online | 246 ms | 2 | |
| Online | 230 ms | 2 | |
| Online | 244 ms | 3 | |
| Online | 225 ms | 1 | |
| Online | 227 ms | 1 | |
| Online | 231 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 233 ms | 2 | |
| Online | 219 ms | 0 | |
| Online | 225 ms | 1 | |
| Online | 231 ms | 0 | |
| Online | 228 ms | 3 | |
| Online | 216 ms | 3 | |
| Online | 259 ms | 2 | |
| Online | 213 ms | 2 | |
| Online | 229 ms | 2 | |
| Online | 214 ms | 2 | |
| Online | 232 ms | 2 | |
| Online | 258 ms | 2 | |
| Online | 257 ms | 2 | |
| Online | 230 ms | 2 | |
| Online | 237 ms | 3 | |
| Online | 241 ms | 2 | |
| Online | 231 ms | 3 | |
| Online | 231 ms | 1 | |
| Online | 243 ms | 1 | |
| Online | 236 ms | 1 | |
| Online | 262 ms | 1 | |
| Online | 237 ms | 1 | |
| Online | 230 ms | 1 | |
| Online | 233 ms | 2 | |
| Online | 215 ms | 4 | |
| Online | 255 ms | 1 | |
| Online | 229 ms | 2 | |
| Online | 241 ms | 0 | |
| Online | 255 ms | 1 | |
| Online | 225 ms | 2 |


Swift Loot++|PvP|MyMini|SkinBox|x10 JUST
102/200
Last checked 3 m ago
Wiped 1 d ago


Swift Trio Loot++|PvP|MyMini|SkinBox|x10
9/200
Last checked 2 m ago
Wiped 2 d ago

10x PvE
14/50
Last checked 2 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.