
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
0 / 50 players
Procedural Map
30 days live Wipe cycle 14 ±7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.98.74:28015
First seen 02.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 21 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 3 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
The map wipes on a 3-ish weeks / 1‑week cycle, but the world itself changes every month with new themes that shift how you survive.
Some months you’ll drown in too much loot with not enough ways to manage it. Other months you’ll scrape by with too little loot. Sometimes the world simply offers less help.
This Rust is still a survival game.
INACTIVE CLEAN UP:
4 days offline = base removed on restart. No exceptions.
Wipes: First and last Thursday of every month.
• First Thursday: Procedural 2750+ (Facepunch forced)
• Last Thursday: Procedural 1800 (tiny map → survival fever dream)
Blueprints last 2+ months.
Low Admin Involvement:
Tomfoolery encouraged; dumpster‑fires are not. No racism/harassment. Use F7 for reports.
No item recovery for losses, bugs, errors — play at your own risk.
Yes, there are mods. You’ll figure them out.
PVE Rules:
• No Raiding / No Killing Players
• Looting IS allowed — bodies, bags, containers. Anything unlocked is fair game.
No Decay / No Upkeep:
TC may warn “BASE DECAYING,” but bases never consume resources or decay.
Kits:
Free kits + scrap kits. Use /kit.
Commands:
• /info — Server info & command list
• /xphelp — XPerience info + skill points
• /kit — Kit menu
• /remove — Remove your placed objects
• /pc — Player Challenges leaderboard
• /dtd — Dangerous Treasure status
• /dtd ladder — Wipe leaderboard
• /dtd lifetime — Lifetime leaderboard
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North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
11/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.