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Reforged Hybrid | PvE/PvP Zones | Zombies | Events

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1 ms · Chicago

Jitter 0 ms

Last checked 1 m ago

24 / 140 players

ReforgeRust.com

31 days live Avg ping 1 ms Avg jitter 0.1 ms

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Connect: 23.108.66.125:28024

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First seen 01.09.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 96 Sep 5 Median daily peak 61 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe020406080100Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

020406080100

Server info

Hybrid PvE built for builders, farmers, and strategists.Fair, opt-in PvP — challenge when *you* choose.Farm to your heart’s content, or square up in designated PvP zones.A world designed for chill progression *and* high-skill duels.Dynamic Zombie Hordes & Monument Swarms keep PvE exciting.Skill Tree progression that actually feels rewarding.Arenas: FFA, TDM, GunGame & rotating events every wipe.48h Raid Protection After LogoutClans, Teams & Group SystemsQuests, Missions & Daily RewardsKits (Progression + QoL)Vehicles, Fuel QoL & Minicopter supportBackpacks + Increased Item StacksSkinBox + TP/Home + Rewards StoreServer Convoys & PvE EncountersPersonal RecyclersCustom Shops, Quarries & VendorsFresh Monthly Wipes48-Hour Purge Before WipeFree VIP Trial Every WipeNo Toxicity — Instant Bans for ClownsPvE Raid BasesOptimized Performance — Low Ping, High FPSActive, Transparent StaffPowered by Reforged Infrastructure

Ping history from Chicago

1ms0.9msSep 3Oct 3

Jitter history

0.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 1 ms 23
Online 1 ms 41
Online 1 ms 51
Online 1 ms 77
Online 1 ms 87
Online 1 ms 74
Online 1 ms 71
Online 1 ms 65
Online 1 ms 55
Online 1 ms 36
Online 1 ms 22
Online 1 ms 18
Online 1 ms 42
Online <1 ms 61
Online 1 ms 86
Online 1 ms 35
Online 1 ms 12
Online 1 ms 12
Online 1 ms 10
Online 1 ms 9
Online 1 ms 10
Online 1 ms 16
Online 1 ms 24
Online 1 ms 30
Online 1 ms 43
Online 1 ms 26
Online 1 ms 14
Online 1 ms 8
Online 1 ms 6
Online 1 ms 3
Online 1 ms 4
Online 1 ms 15
Online 1 ms 19
Online 1 ms 32
Online 1 ms 24
Online 1 ms 24
Online 1 ms 16
Online 1 ms 17
Online 1 ms 12
Online 1 ms 9
Online 1 ms 9
Online 1 ms 13
Online 1 ms 20
Online 1 ms 40
Online 1 ms 34
Online 1 ms 37
Online 1 ms 28
Online 1 ms 21
Online 1 ms 23
Online 1 ms 11

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

6/150

Last checked 1 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

|PvE/PvP|Zones|Zombies|zLevels|Raid Protec

2/150

Last checked 37 s ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 12 days

10 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.