[EU] Ne8ula WLAN | 2x Vanilla | Monthly Wipe PVE PVP Zones banner

[EU] Ne8ula WLAN | 2x Vanilla | Monthly Wipe PVE PVP Zones

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Wipe today at

Offline

Last checked 3 h ago

0 / 500 players

Procedural Map

2x 57 days live Avg ping 114.3 ms Avg jitter 23 ms

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Connect: 176.57.174.150:28915

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First seen 07.08.2026

Last wipe: (30 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 6 Aug 17 Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

0246Aug 7Sep 22

34 full · 1 partial · 23 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

• 5X PvE progression with a balanced economy.
• Skill Tree with unlockable perks, progression and XP Events.
• Buy and raid private Raidable Bases on eight dedicated raid islands.
• Custom bosses and dangerous zombies roaming across the map.
• Permanent Missile Silo challenge with ownership and team access.
• Convoy plus rotating Ferry, Satellite Dish, Airfield and Fortress events.
• Private Dungeons with tiered enemies, loot and Skill Tree XP.
• Licensed vehicles including bikes, cars, boats, helicopters and submarines.
• PvE protection for players, bases, storage and deployed objects.
• Purge before wipe: full PvP, raiding and special event rules.
• Active support, wipe information and announcements on Discord.

Ping history from Chicago

170ms103.3msSep 15Sep 22

Jitter history

36.6ms0msSep 15Sep 22

Recent history from Chicago

Checked Status Ping Players
Online 98 ms 0
Online 103 ms 0
Online 103 ms 0
Online 109 ms 0
Online 170 ms 0
Online 114 ms 0
Online 107 ms 0
Online 159 ms 0
Online 105 ms 0
Online 102 ms 0
Online 114 ms 0
Online 100 ms 0
Online 106 ms 0
Online 101 ms 0
Online 101 ms 0
Online 106 ms 0
Online 114 ms 0
Online 106 ms 0
Online 114 ms 0
Online 109 ms 0
Online 107 ms 0
Online 100 ms 0
Online 99 ms 0
Online 108 ms 0
Online 102 ms 0
Online 117 ms 0
Online 110 ms 0
Online 112 ms 0
Online 100 ms 0
Online 110 ms 0
Online 100 ms 0
Online 164 ms 0
Online 100 ms 0
Online 138 ms 0
Online 147 ms 0
Online 146 ms 0
Online 108 ms 0
Online 100 ms 0
Online 187 ms 0
Online 102 ms 0
Online 203 ms 0
Online 98 ms 0
Online 106 ms 0
Online 108 ms 0
Online 109 ms 0
Online 108 ms 0
Online 99 ms 0
Online 106 ms 0
Online 106 ms 0
Online 110 ms 0

Other 2x servers in Germany (low ping)

2x Solo|Duo 50% Upkeep

0/100

Last checked 4 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

- X2 | Solo/Duo/Trio/Quad |

7/100

Last checked 4 m ago

Wiped 2 d ago

2x GatherMax 4Vanilla

Custom Map

95 ms· Chicago

Wiped01/10 Raids/events/Skills/dungeons

1/40

Last checked 1 m ago

Wiped 2 d ago

2x Gather2 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.