
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
22/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
[EU] Chaos Gaming PvE Vanilla + | NO DECAY | CUSTOM EVENTS | Server admin? Sign in with Steam to claim this server.
94 ms · Chicago
Jitter 2.8 ms
Last checked 2 m ago
6 / 100 players
Procedural Map
57 days live Avg ping 94 ms Avg jitter 3.3 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 199.115.72.40:27100
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 9 Oct 1 · 19:55 UTC Median daily peak 2.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Chaos Gaming PvE! We're a friendly Vanilla + Rust community who are always looking to welcome new players, ideas, and feedback. It doesn't matter if you're a newbie or a professional - all are welcome here.
Our server offers:
- No raiding - No decay - No killing (apart from NPCs)
- Raidable Bases - Train Yard Event - Dome Event
- Airfield Event - Road Convoy - Grid Power (and more!)
- Monthly wipes - Vanilla gather rates - Increased stack sizes
- Vote rewards - Discord and Steam perks - Kits - Playtime rewards
- And much more!
Want more information? www.chaos-gaming.co.uk
Fancy supporting Chaos Gaming? www.store.chaos-gaming.co.uk
Join our Steam group for perks! www.steam.chaos-gaming.co.uk
Join us on Discord! www.discord.chaos-gaming.co.uk
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 94 ms | 6 | |
| Online | 98 ms | 5 | |
| Online | 91 ms | 2 | |
| Online | 89 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 98 ms | 1 | |
| Online | 89 ms | 0 | |
| Online | 95 ms | 2 | |
| Online | 94 ms | 4 | |
| Online | 98 ms | 3 | |
| Online | 91 ms | 4 | |
| Online | 89 ms | 3 | |
| Online | 94 ms | 2 | |
| Online | 95 ms | 1 | |
| Online | 97 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 89 ms | 4 | |
| Online | 97 ms | 8 | |
| Online | 91 ms | 4 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 93 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 91 ms | 1 | |
| Online | 98 ms | 1 | |
| Online | 89 ms | 1 | |
| Online | 95 ms | 2 | |
| Online | 90 ms | 3 | |
| Online | 89 ms | 1 | |
| Online | 95 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 91 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
22/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.