
[EU] AshRust 3x
Europe
Monthly Main | QoL/Loot+ | Full Wiped
220/225 (1 queued)
Last checked 2 m ago
Wiped 2 d ago
Server admin? Sign in with Steam to claim this server.
91 ms · Chicago
Last checked 48 s ago
0 / 150 players
Procedural Map
3x Max 3 34 days live Avg ping 86.7 ms Avg jitter 3.1 ms Wipe cycle 2.6 ±2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 216.106.188.124:7065
First seen 30.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1.6 | |
| 2.4 | |
| 3 | |
| 4 | |
| 1.4 | |
| 1.6 | |
| 2.5 | |
| 1.5 | |
| 1.1 | |
| 8.3 | |
| 1.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 20 · 07:46 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
34 full · 0 partial · 1 offline · 56 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
A UK-based Solo / Duo / Trio Rust server for people who like to play with the boys (or girls)
• Solo / Duo / Trio — maximum group size of 3
• 2x gather rates — less farming, still actually Rust
• Wipes every Monday & Friday
• Blueprints wipe on Force Wipe
• Active, non-playing admins
• Custom anti-cheat and server-side systems
• Balanced loot and progression
• Regular updates and active development
Fancy doing absolutely nothing productive for a while?
Head to Outpost, put your feet up and enjoy the Great British Rust Orchestra. Yes, we have a band. No, this was not necessary.
https://gbrust.com
https://discord.gg/gbrust
[RS-a3f5f90f]
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 91 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 87 ms | 1 | |
| Online | 87 ms | 1 | |
| Online | 91 ms | 1 | |
| Online | 91 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 1 | |
| Online | 82 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 83 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 83 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 82 ms | 1 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 91 ms | 1 | |
| Online | 82 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 87 ms | 1 |

Europe
Monthly Main | QoL/Loot+ | Full Wiped
220/225 (1 queued)
Last checked 2 m ago
Wiped 2 d ago

Europe
Monthly Solo/Duo/Trio | Full Wiped
132/150
Last checked 4 m ago
Wiped 1 d ago

Europe
Monthly Max 5 | QoL/Loot+ | Full Wiped
120/125
Last checked 2 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.