
Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
DE | Dunkelwald # 2x | Savebase | Beginner Friendly Server admin? Sign in with Steam to claim this server.
108 ms · Chicago
Last checked 2 m ago
4 / 50 players
Procedural Map
2x 34 days live Avg ping 112 ms Avg jitter 4 ms Wipe cycle 9.3 ±4.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 144.76.92.119:28015
First seen 30.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 13.9 | |
| 11.3 | |
| 2.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 26 · 16:52 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
DUNKELWALD – Dein Wald. Deine Heimat.
Du arbeitest? Familie? Alltag? Bei uns musst du nicht 8 Stunden am Tag Rust spielen.
• SaveBase – Deine Basis bleibt geschützt
• 2x Ressourcen – schneller vorankommen
• 2x Crafting – weniger warten
• Adaptiver Loot – Loot passt sich dem Spielverlauf an
• 5x Home – 5 Teleports alle 24 Stunden
• Backpacks
• 4er Teams – gemeinsam spielen, ohne Zergs
Fairer, aktiver Modded-Server mit Fokus auf entspanntes Spielen.
Baue. Kämpfe. Überlebe. Dein Heimatwald wartet.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 108 ms | 4 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 115 ms | 1 | |
| Online | 121 ms | 3 | |
| Online | 108 ms | 1 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 2 | |
| Online | 109 ms | 3 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 115 ms | 3 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 3 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 |

Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map


Europe
| Biweekly | 6 MAX | Shared BPs
0/40
Last checked 2 m ago
Wiped 6 h ago
Procedural Map


Europe
| Biweekly | Main | JUST WIPED 01.10
1/100
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.