
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
18/150
Last checked 17 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 42 m ago
0 / 100 players
Gasoline
35 days live Avg ping 46.4 ms Avg jitter 1.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 63.225.194.47:28015
First seen 29.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 4 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
14 full · 0 partial · 16 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Less grind and more fun!
-There is plenty of loot++
-High rate of gathering resourses
-Better loot in containers
-AbsolutSorter
-Shop
-10 beds/sleepingbags tp homes per player
-Skinner
-Kits plus on spawn
-Auto Farms
-Auto Doors
-Backpacks
-Bank System for shop
-Building Grades
-Building Skins
-Chest Stacks
-LightsOn
-My Mini Copter
-Player Challenges
-Raidable Bases
-Raid Protection
-Home Recycler
-Clans+UI
-Quick Smelt
-Instant Craft
-VirtualQuarries
-All commands in /info.
Join us on our Discord at https://discord.gg/wsYvgFKPuW
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 45 ms | 0 | |
| Online | 45 ms | 0 | |
| Online | 45 ms | 1 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 1 | |
| Online | 46 ms | 1 | |
| Online | 46 ms | 1 | |
| Online | 46 ms | 1 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 47 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 | |
| Online | 46 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
18/150
Last checked 17 s ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
7/50
Last checked 1 m ago
Wiped 2 d ago
Custom Map

North America
|PvE/PvP|Zones|Zombies|zLevels|Raid Protec
5/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.